diff --git a/examples/2d/mesh2d_manual.rs b/examples/2d/mesh2d_manual.rs index 139b88ddea..13fd3c24d6 100644 --- a/examples/2d/mesh2d_manual.rs +++ b/examples/2d/mesh2d_manual.rs @@ -59,7 +59,7 @@ fn star( // 6 // 7 5 // - // These vertices are specificed in 3D space. + // These vertices are specified in 3D space. let mut v_pos = vec![[0.0, 0.0, 0.0]]; for i in 0..10 { // Angle of each vertex is 1/10 of TAU, plus PI/2 for positioning vertex 0 diff --git a/examples/3d/split_screen.rs b/examples/3d/split_screen.rs index 70cc464ea2..6dffd9d60b 100644 --- a/examples/3d/split_screen.rs +++ b/examples/3d/split_screen.rs @@ -67,7 +67,7 @@ fn setup( ..default() }, camera_3d: Camera3d { - // dont clear on the second camera because the first camera already cleared the window + // don't clear on the second camera because the first camera already cleared the window clear_color: ClearColorConfig::None, ..default() }, diff --git a/examples/android/android.rs b/examples/android/android.rs index 3fcae59b16..e497230266 100644 --- a/examples/android/android.rs +++ b/examples/android/android.rs @@ -8,7 +8,7 @@ use bevy::{ fn main() { App::new() // This configures the app to use the most compatible rendering settings. - // They help with compatibilty with as many devices as possible. + // They help with compatibility with as many devices as possible. .insert_resource(WgpuSettings { priority: WgpuSettingsPriority::Compatibility, ..default() diff --git a/examples/shader/post_processing.rs b/examples/shader/post_processing.rs index cbbb20456f..efe6d6fd7d 100644 --- a/examples/shader/post_processing.rs +++ b/examples/shader/post_processing.rs @@ -1,5 +1,5 @@ //! A custom post processing effect, using two cameras, with one reusing the render texture of the first one. -//! Here a chromatic aberration is applied to a 3d scene containting a rotating cube. +//! Here a chromatic aberration is applied to a 3d scene containing a rotating cube. //! This example is useful to implement your own post-processing effect such as //! edge detection, blur, pixelization, vignette... and countless others. diff --git a/examples/transforms/scale.rs b/examples/transforms/scale.rs index c7d8251045..51ebd9e1af 100644 --- a/examples/transforms/scale.rs +++ b/examples/transforms/scale.rs @@ -13,7 +13,7 @@ struct Scaling { min_element_size: f32, } -// Implement a simple initialisation. +// Implement a simple initialization. impl Scaling { fn new() -> Self { Scaling {