More build fixes, sorry.
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@ -53,9 +53,10 @@ impl EntityCursor {
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match (self, cursor_icon) {
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#[cfg(feature = "custom_cursor")]
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(EntityCursor::Custom(custom), CursorIcon::Custom(other)) => custom == other,
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(EntityCursor::System(system), cursor_icon) => {
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CursorIcon::from(*system) == *cursor_icon
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(EntityCursor::System(system), CursorIcon::System(cursor_icon)) => {
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*system == *cursor_icon
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}
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_ => false,
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}
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}
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}
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@ -68,7 +69,7 @@ impl Default for EntityCursor {
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/// System which updates the window cursor icon whenever the mouse hovers over an entity with
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/// a [`CursorIcon`] component. If no entity is hovered, the cursor icon is set to
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/// the cursor in the [`DefaultCursorIcon`] resource.
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/// the cursor in the [`DefaultEntityCursor`] resource.
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pub(crate) fn update_cursor(
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mut commands: Commands,
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hover_map: Option<Res<HoverMap>>,
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