re-export BufferBinding and BufferDescriptor (#3429)

# Objective

- I want to port `bevy_egui` to Bevy main and only reuse re-exports from Bevy

## Solution

- Add exports for `BufferBinding` and `BufferDescriptor`


Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
This commit is contained in:
François 2021-12-24 16:53:49 +00:00
parent 76ec709ede
commit 22c665fa39

View File

@ -24,10 +24,10 @@ pub use uniform_vec::*;
pub use wgpu::{
util::BufferInitDescriptor, AddressMode, BindGroupDescriptor, BindGroupEntry,
BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType, BlendComponent,
BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize,
BufferUsages, ColorTargetState, ColorWrites, CommandEncoder, CommandEncoderDescriptor,
CompareFunction, ComputePassDescriptor, ComputePipelineDescriptor, DepthBiasState,
DepthStencilState, Extent3d, Face, Features as WgpuFeatures, FilterMode,
BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBinding, BufferBindingType,
BufferDescriptor, BufferSize, BufferUsages, ColorTargetState, ColorWrites, CommandEncoder,
CommandEncoderDescriptor, CompareFunction, ComputePassDescriptor, ComputePipelineDescriptor,
DepthBiasState, DepthStencilState, Extent3d, Face, Features as WgpuFeatures, FilterMode,
FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
Limits as WgpuLimits, LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout,