Clean up the simple_picking example (#15633)

## Solution

- Removed superfluous `Pickable` components
- Slightly simplified the code for updating the text color
- Removed the `Pointer<Click>` observer from the mesh entirely since
that doesn't support picking yet
This commit is contained in:
Tim 2024-10-04 01:31:21 +00:00 committed by GitHub
parent 0b9a461d5d
commit 2526410096
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@ -18,8 +18,7 @@ fn setup(
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
) { ) {
commands commands
.spawn(( .spawn(TextBundle {
TextBundle {
text: Text::from_section("Click Me to get a box", TextStyle::default()), text: Text::from_section("Click Me to get a box", TextStyle::default()),
style: Style { style: Style {
position_type: PositionType::Absolute, position_type: PositionType::Absolute,
@ -28,9 +27,7 @@ fn setup(
..default() ..default()
}, },
..Default::default() ..Default::default()
}, })
Pickable::default(),
))
.observe( .observe(
|_click: Trigger<Pointer<Click>>, |_click: Trigger<Pointer<Click>>,
mut commands: Commands, mut commands: Commands,
@ -47,26 +44,18 @@ fn setup(
) )
.observe(|evt: Trigger<Pointer<Out>>, mut texts: Query<&mut Text>| { .observe(|evt: Trigger<Pointer<Out>>, mut texts: Query<&mut Text>| {
let mut text = texts.get_mut(evt.entity()).unwrap(); let mut text = texts.get_mut(evt.entity()).unwrap();
let first = text.sections.first_mut().unwrap(); text.sections[0].style.color = WHITE.into();
first.style.color = WHITE.into();
}) })
.observe(|evt: Trigger<Pointer<Over>>, mut texts: Query<&mut Text>| { .observe(|evt: Trigger<Pointer<Over>>, mut texts: Query<&mut Text>| {
let mut text = texts.get_mut(evt.entity()).unwrap(); let mut text = texts.get_mut(evt.entity()).unwrap();
let first = text.sections.first_mut().unwrap(); text.sections[0].style.color = BLUE.into();
first.style.color = BLUE.into();
}); });
// circular base // circular base
commands commands.spawn((
.spawn((
Mesh3d(meshes.add(Circle::new(4.0))), Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)), MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
Pickable::default(), ));
))
.observe(|click: Trigger<Pointer<Click>>| {
let click = click.event();
println!("{click:?}");
});
// light // light
commands.spawn(( commands.spawn((
PointLight { PointLight {