fix unit test (#802)
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5bd6deb974
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26be22e73c
@ -961,25 +961,16 @@ mod tests {
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// non existing components even when changing archetype.
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// non existing components even when changing archetype.
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world.insert(e4, (A(0), B(0))).unwrap();
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world.insert(e4, (A(0), B(0))).unwrap();
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let added_a = world
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let added_a = world.query::<(Added<A>, Entity)>().map(|(_, e)| e).next();
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.query::<(Added<A>, Entity)>()
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.iter()
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.map(|(_, e)| e)
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.next();
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assert!(added_a.is_none());
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assert!(added_a.is_none());
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assert_eq!(get_mutated_a(&mut world), vec![e4]);
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assert_eq!(get_mutated_a(&mut world), vec![e4]);
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let added_b = world
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let added_b = world.query::<(Added<B>, Entity)>().map(|(_, e)| e).next();
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.query::<(Added<B>, Entity)>()
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.iter()
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.map(|(_, e)| e)
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.next();
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assert!(added_b.is_some());
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assert!(added_b.is_some());
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let mutated_b = world
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let mutated_b = world
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.query_mut::<(Mutated<B>, Entity)>()
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.query_mut::<(Mutated<B>, Entity)>()
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.iter()
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.map(|(_, e)| e)
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.map(|(_, e)| e)
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.next();
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.next();
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assert!(mutated_b.is_none());
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assert!(mutated_b.is_none());
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