From 2ac290dd8f61e1dd804dd918a564a1a44e7d1499 Mon Sep 17 00:00:00 2001 From: andristarr Date: Wed, 29 May 2024 15:50:28 +0200 Subject: [PATCH] Swapping back to using From for StandardMaterial in examples (#13566) # Objective Fixes #13547 --- examples/3d/3d_scene.rs | 10 ++-------- examples/3d/3d_viewport_to_world.rs | 5 +---- examples/3d/anti_aliasing.rs | 5 +---- 3 files changed, 4 insertions(+), 16 deletions(-) diff --git a/examples/3d/3d_scene.rs b/examples/3d/3d_scene.rs index df3b226732..9b57373ec7 100644 --- a/examples/3d/3d_scene.rs +++ b/examples/3d/3d_scene.rs @@ -18,20 +18,14 @@ fn setup( // circular base commands.spawn(PbrBundle { mesh: meshes.add(Circle::new(4.0)), - material: materials.add(StandardMaterial { - base_color: Color::WHITE, - ..Default::default() - }), + material: materials.add(Color::WHITE), transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)), - material: materials.add(StandardMaterial { - base_color: Srgba::rgb_u8(124, 144, 255).into(), - ..Default::default() - }), + material: materials.add(Color::srgb_u8(124, 144, 255)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); diff --git a/examples/3d/3d_viewport_to_world.rs b/examples/3d/3d_viewport_to_world.rs index 12e12c475f..9e4e4f73da 100644 --- a/examples/3d/3d_viewport_to_world.rs +++ b/examples/3d/3d_viewport_to_world.rs @@ -52,10 +52,7 @@ fn setup( commands.spawn(( PbrBundle { mesh: meshes.add(Plane3d::default().mesh().size(20., 20.)), - material: materials.add(StandardMaterial { - base_color: LinearRgba::rgb(0.3, 0.5, 0.3).into(), - ..default() - }), + material: materials.add(Color::srgb(0.3, 0.5, 0.3)), ..default() }, Ground, diff --git a/examples/3d/anti_aliasing.rs b/examples/3d/anti_aliasing.rs index 107c3e4f31..fc698733e3 100644 --- a/examples/3d/anti_aliasing.rs +++ b/examples/3d/anti_aliasing.rs @@ -261,10 +261,7 @@ fn setup( // Plane commands.spawn(PbrBundle { mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0)), - material: materials.add(StandardMaterial { - base_color: LinearRgba::rgb(0.1, 0.2, 0.1).into(), - ..Default::default() - }), + material: materials.add(Color::srgb(0.1, 0.2, 0.1)), ..default() });