Fix shader syntax (#5613)
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				@ -98,7 +98,7 @@ use std::marker::PhantomData;
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/// ```wgsl
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					/// ```wgsl
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/// struct CustomMaterial {
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					/// struct CustomMaterial {
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///     color: vec4<f32>,
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					///     color: vec4<f32>,
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/// };
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					/// }
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///
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					///
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/// @group(1) @binding(0)
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					/// @group(1) @binding(0)
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/// var<uniform> material: CustomMaterial;
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					/// var<uniform> material: CustomMaterial;
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@ -100,14 +100,14 @@ use crate::{
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///
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					///
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/// ```wgsl
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					/// ```wgsl
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/// struct CustomMaterial {
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					/// struct CustomMaterial {
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///     color: vec4<f32>;
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					///     color: vec4<f32>,
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/// };
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					/// }
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///
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					///
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/// [[group(1), binding(0)]]
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					/// @group(1) @binding(0)
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/// var<uniform> material: CustomMaterial;
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					/// var<uniform> material: CustomMaterial;
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/// [[group(1), binding(1)]]
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					/// @group(1) @binding(1)
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/// var color_texture: texture_2d<f32>;
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					/// var color_texture: texture_2d<f32>;
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/// [[group(1), binding(2)]]
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					/// @group(1) @binding(2)
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/// var color_sampler: sampler;
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					/// var color_sampler: sampler;
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/// ```
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					/// ```
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pub trait Material2d: AsBindGroup + Send + Sync + Clone + TypeUuid + Sized + 'static {
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					pub trait Material2d: AsBindGroup + Send + Sync + Clone + TypeUuid + Sized + 'static {
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