feat: clone indices (#1574)
Super simple and straight forward. I need this for the tilemap because if I need to update all chunk indices, then I can calculate it once and clone it. Of course, for now I'm just returning the Vec itself then wrapping it but would be nice if I didn't have to do that.
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@ -188,7 +188,7 @@ impl From<Vec<[u8; 4]>> for VertexAttributeValues {
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/// An array of indices into the VertexAttributeValues for a mesh.
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///
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/// It describes the order in which the vertex attributes should be joined into faces.
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub enum Indices {
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U16(Vec<u16>),
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U32(Vec<u32>),
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@ -204,7 +204,7 @@ impl From<&Indices> for IndexFormat {
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}
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// TODO: allow values to be unloaded after been submitting to the GPU to conserve memory
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#[derive(Debug, TypeUuid)]
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#[derive(Debug, TypeUuid, Clone)]
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#[uuid = "8ecbac0f-f545-4473-ad43-e1f4243af51e"]
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pub struct Mesh {
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primitive_topology: PrimitiveTopology,
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