Remove mentions of texture packing

This commit is contained in:
Marco Buono 2023-09-24 14:47:56 -03:00
parent 0adc5da0b6
commit 2da45423ae

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@ -165,20 +165,6 @@ pub struct StandardMaterial {
///
/// **Important:** The [`StandardMaterial::diffuse_transmission`] property must be set to a value higher than 0.0,
/// or this texture won't have any effect.
///
/// ## Texture Packing
///
/// Due to how channels are mapped, you can more efficiently use a single shared texture image
/// for configuring the following:
///
/// - R - `transmission_texture`
/// - G - `thickness_texture`
/// - B - _unused_
/// - A - `diffuse_transmission_texture`
///
/// The `KHR_materials_diffuse_transmission` glTF extension also defines a `diffuseTransmissionColorTexture`,
/// that _we don't currently support_. One might choose to pack the intensity and color textures together,
/// using RGB for the color and A for the intensity, in which case this packing advice doesn't really apply.
#[texture(17)]
#[sampler(18)]
#[cfg(feature = "pbr_transmission_textures")]
@ -211,20 +197,6 @@ pub struct StandardMaterial {
///
/// **Important:** The [`StandardMaterial::transmission`] property must be set to a value higher than 0.0,
/// or this texture won't have any effect.
///
/// ## Texture Packing
///
/// Due to how channels are mapped, you can more efficiently use a single shared texture image
/// for configuring the following:
///
/// - R - `transmission_texture`
/// - G - `thickness_texture`
/// - B - _unused_
/// - A - `diffuse_transmission_texture`
///
/// The `KHR_materials_diffuse_transmission` glTF extension also defines a `diffuseTransmissionColorTexture`,
/// that _we don't currently support_. One might choose to pack the intensity and color textures together,
/// using RGB for the color and A for the intensity, in which case this packing advice doesn't really apply.
#[texture(13)]
#[sampler(14)]
#[cfg(feature = "pbr_transmission_textures")]
@ -248,20 +220,6 @@ pub struct StandardMaterial {
///
/// **Important:** The [`StandardMaterial::thickness`] property must be set to a value higher than 0.0,
/// or this texture won't have any effect.
///
/// ## Texture Packing
///
/// Due to how channels are mapped, you can more efficiently use a single shared texture image
/// for configuring the following:
///
/// - R - `transmission_texture`
/// - G - `thickness_texture`
/// - B - _unused_
/// - A - `diffuse_transmission_texture`
///
/// The `KHR_materials_diffuse_transmission` glTF extension also defines a `diffuseTransmissionColorTexture`,
/// that _we don't currently support_. One might choose to pack the intensity and color textures together,
/// using RGB for the color and A for the intensity, in which case this packing advice doesn't really apply.
#[texture(15)]
#[sampler(16)]
#[cfg(feature = "pbr_transmission_textures")]