Change CullMode to none for sprites (#241)
With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly Co-authored-by: kaflu <kaflu@users.noreply.github.com>
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				| @ -22,7 +22,7 @@ pub fn build_sprite_sheet_pipeline(shaders: &mut Assets<Shader>) -> PipelineDesc | ||||
|     PipelineDescriptor { | ||||
|         rasterization_state: Some(RasterizationStateDescriptor { | ||||
|             front_face: FrontFace::Ccw, | ||||
|             cull_mode: CullMode::Back, | ||||
|             cull_mode: CullMode::None, | ||||
|             depth_bias: 0, | ||||
|             depth_bias_slope_scale: 0.0, | ||||
|             depth_bias_clamp: 0.0, | ||||
| @ -70,7 +70,7 @@ pub fn build_sprite_pipeline(shaders: &mut Assets<Shader>) -> PipelineDescriptor | ||||
|     PipelineDescriptor { | ||||
|         rasterization_state: Some(RasterizationStateDescriptor { | ||||
|             front_face: FrontFace::Ccw, | ||||
|             cull_mode: CullMode::Back, | ||||
|             cull_mode: CullMode::None, | ||||
|             depth_bias: 0, | ||||
|             depth_bias_slope_scale: 0.0, | ||||
|             depth_bias_clamp: 0.0, | ||||
|  | ||||
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