Change CullMode to none for sprites (#241)
With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly Co-authored-by: kaflu <kaflu@users.noreply.github.com>
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@ -22,7 +22,7 @@ pub fn build_sprite_sheet_pipeline(shaders: &mut Assets<Shader>) -> PipelineDesc
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PipelineDescriptor {
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PipelineDescriptor {
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rasterization_state: Some(RasterizationStateDescriptor {
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rasterization_state: Some(RasterizationStateDescriptor {
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front_face: FrontFace::Ccw,
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front_face: FrontFace::Ccw,
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cull_mode: CullMode::Back,
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cull_mode: CullMode::None,
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depth_bias: 0,
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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depth_bias_clamp: 0.0,
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@ -70,7 +70,7 @@ pub fn build_sprite_pipeline(shaders: &mut Assets<Shader>) -> PipelineDescriptor
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PipelineDescriptor {
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PipelineDescriptor {
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rasterization_state: Some(RasterizationStateDescriptor {
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rasterization_state: Some(RasterizationStateDescriptor {
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front_face: FrontFace::Ccw,
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front_face: FrontFace::Ccw,
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cull_mode: CullMode::Back,
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cull_mode: CullMode::None,
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depth_bias: 0,
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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depth_bias_clamp: 0.0,
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