Added StorageTextureAccess to the exposed wgpu API (#2614)

# Objective
This fixes not having access to StorageTextureAccess in the API, which is needed for using storage textures

## Solution
Added it to the use in render_resource module


Co-authored-by: Dimas <skythedragon@outlook.com>
This commit is contained in:
Dimev 2021-08-08 19:10:39 +00:00
parent 115b170d1f
commit 2f32a2a861

View File

@ -26,7 +26,7 @@ pub use wgpu::{
PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment, PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
RenderPassDescriptor, RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule, RenderPassDescriptor, RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule,
ShaderModuleDescriptor, ShaderSource, ShaderStage, StencilFaceState, StencilState, ShaderModuleDescriptor, ShaderSource, ShaderStage, StencilFaceState, StencilState,
TextureAspect, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, TextureFormat,
TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout, TextureSampleType, TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
VertexFormat, VertexState, VertexBufferLayout, VertexFormat, VertexState,
}; };