Update new_target_texture doc comment
This commit is contained in:
parent
ae0ee4f0e2
commit
301dc28371
@ -843,12 +843,18 @@ impl Image {
|
||||
Image::new(size, dimension, data, format, asset_usage)
|
||||
}
|
||||
|
||||
/// Create a new zero-filled image with a given size, which can be rendered to. This is primarily
|
||||
/// for use as a render target for a [`Camera`]. See [`RenderTarget::Image`].
|
||||
/// Create a new zero-filled image with a given size, which can be rendered to.
|
||||
/// This is primarily for use as a render target for a [`Camera`].
|
||||
/// See [`RenderTarget::Image`].
|
||||
///
|
||||
/// You can use [`TEXTURE_FORMAT_SDR`] and [`TEXTURE_FORMAT_HDR`]
|
||||
/// for Standard Dynamic Range (SDR) and High Dynamic Range (HDR) respectively.
|
||||
///
|
||||
/// The default texture usages are
|
||||
/// [`TEXTURE_BINDING`](TextureUsages::TEXTURE_BINDING),
|
||||
/// [`COPY_DST`](TextureUsages::COPY_DST),
|
||||
/// [`RENDER_ATTACHMENT`](TextureUsages::RENDER_ATTACHMENT).
|
||||
///
|
||||
/// [`Camera`]: https://docs.rs/bevy/latest/bevy/render/camera/struct.Camera.html
|
||||
/// [`RenderTarget::Image`]: https://docs.rs/bevy/latest/bevy/render/camera/enum.RenderTarget.html#variant.Image
|
||||
pub fn new_target_texture(width: u32, height: u32, format: TextureFormat) -> Self {
|
||||
|
Loading…
Reference in New Issue
Block a user