Fix doc_markdown lints in bevy_asset (#3468)
				
					
				
			#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time. This PR fixes lints in the `bevy_asset` crate.
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				| @ -14,7 +14,7 @@ use parking_lot::{Mutex, RwLock}; | ||||
| use std::{collections::hash_map::Entry, path::Path, sync::Arc}; | ||||
| use thiserror::Error; | ||||
| 
 | ||||
| /// Errors that occur while loading assets with an AssetServer
 | ||||
| /// Errors that occur while loading assets with an `AssetServer`
 | ||||
| #[derive(Error, Debug)] | ||||
| pub enum AssetServerError { | ||||
|     #[error("asset folder path is not a directory: {0}")] | ||||
| @ -215,7 +215,7 @@ impl AssetServer { | ||||
| 
 | ||||
|     /// Queue an [`Asset`] at the provided relative path for asynchronous loading.
 | ||||
|     ///
 | ||||
|     /// The absolute Path to the asset is "ROOT/ASSET_FOLDER_NAME/path".
 | ||||
|     /// The absolute Path to the asset is `"ROOT/ASSET_FOLDER_NAME/path"`.
 | ||||
|     ///
 | ||||
|     /// By default the ROOT is the directory of the Application, but this can be overridden by
 | ||||
|     /// setting the `"CARGO_MANIFEST_DIR"` environment variable
 | ||||
|  | ||||
| @ -32,7 +32,7 @@ pub enum AssetIoError { | ||||
|     PathWatchError(PathBuf), | ||||
| } | ||||
| 
 | ||||
| /// Handles load requests from an AssetServer
 | ||||
| /// Handles load requests from an `AssetServer`
 | ||||
| pub trait AssetIo: Downcast + Send + Sync + 'static { | ||||
|     fn load_path<'a>(&'a self, path: &'a Path) -> BoxedFuture<'a, Result<Vec<u8>, AssetIoError>>; | ||||
|     fn read_directory( | ||||
|  | ||||
| @ -155,7 +155,7 @@ pub struct AssetResult<T> { | ||||
|     pub version: usize, | ||||
| } | ||||
| 
 | ||||
| /// A channel to send and receive [AssetResult]s
 | ||||
| /// A channel to send and receive [`AssetResult`]s
 | ||||
| #[derive(Debug)] | ||||
| pub struct AssetLifecycleChannel<T> { | ||||
|     pub sender: Sender<AssetLifecycleEvent<T>>, | ||||
| @ -203,7 +203,7 @@ impl<T> Default for AssetLifecycleChannel<T> { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Updates the [Assets] collection according to the changes queued up by [AssetServer].
 | ||||
| /// Updates the [`Assets`] collection according to the changes queued up by [`AssetServer`].
 | ||||
| pub fn update_asset_storage_system<T: Asset + AssetDynamic>( | ||||
|     asset_server: Res<AssetServer>, | ||||
|     assets: ResMut<Assets<T>>, | ||||
|  | ||||
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	 Michael Dorst
						Michael Dorst