Update EntityMut's location in push_children() and insert_children() (#2604)
## Objective
This code would result in a crash:
```rust
use bevy::prelude::*;
fn main() {
let mut world = World::new();
let child = world.spawn().id();
world.spawn().push_children(&[child]);
}
```
## Solution
Update the `EntityMut`'s location after inserting a component on the children entities, as it may have changed.
This commit is contained in:
parent
90586a4c46
commit
336583a86b
@ -219,7 +219,7 @@ impl<'w> BuildWorldChildren for EntityMut<'w> {
|
||||
fn push_children(&mut self, children: &[Entity]) -> &mut Self {
|
||||
let parent = self.id();
|
||||
{
|
||||
// SAFE: parent entity is not modified
|
||||
// SAFE: parent entity is not modified and its location is updated manually
|
||||
let world = unsafe { self.world_mut() };
|
||||
for child in children.iter() {
|
||||
world
|
||||
@ -227,6 +227,8 @@ impl<'w> BuildWorldChildren for EntityMut<'w> {
|
||||
// FIXME: don't erase the previous parent (see #1545)
|
||||
.insert_bundle((Parent(parent), PreviousParent(parent)));
|
||||
}
|
||||
// Inserting a bundle in the children entities may change the parent entity's location if they were of the same archetype
|
||||
self.update_location();
|
||||
}
|
||||
if let Some(mut children_component) = self.get_mut::<Children>() {
|
||||
children_component.0.extend(children.iter().cloned());
|
||||
@ -239,7 +241,7 @@ impl<'w> BuildWorldChildren for EntityMut<'w> {
|
||||
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
|
||||
let parent = self.id();
|
||||
{
|
||||
// SAFE: parent entity is not modified
|
||||
// SAFE: parent entity is not modified and its location is updated manually
|
||||
let world = unsafe { self.world_mut() };
|
||||
for child in children.iter() {
|
||||
world
|
||||
@ -247,6 +249,8 @@ impl<'w> BuildWorldChildren for EntityMut<'w> {
|
||||
// FIXME: don't erase the previous parent (see #1545)
|
||||
.insert_bundle((Parent(parent), PreviousParent(parent)));
|
||||
}
|
||||
// Inserting a bundle in the children entities may change the parent entity's location if they were of the same archetype
|
||||
self.update_location();
|
||||
}
|
||||
|
||||
if let Some(mut children_component) = self.get_mut::<Children>() {
|
||||
@ -471,4 +475,11 @@ mod tests {
|
||||
PreviousParent(parent)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn regression_push_children_same_archetype() {
|
||||
let mut world = World::new();
|
||||
let child = world.spawn().id();
|
||||
world.spawn().push_children(&[child]);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user