phrasing
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@ -148,8 +148,8 @@ pub struct MyPipeline {
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// the base_descriptor and specializer each hold onto the static
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// wgpu resources (layout, shader handles), so we don't need
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// explicit fields for them here. However, real-world cases
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// may still need to duplicate them as fields to create bind
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// groups from, etc.
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// may still need to expose them as fields to create bind groups
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// from, for example.
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specialized_cache: SpecializedCache<RenderPipeline, MySpecializer>,
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}
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