[gltf] Support camera and fix hierarchy (#772)
[gltf] Support camera and fix hierarchy
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				| @ -4,9 +4,13 @@ use bevy_ecs::{bevy_utils::BoxedFuture, World, WorldBuilderSource}; | ||||
| use bevy_math::Mat4; | ||||
| use bevy_pbr::prelude::{PbrComponents, StandardMaterial}; | ||||
| use bevy_render::{ | ||||
|     camera::{ | ||||
|         Camera, CameraProjection, OrthographicProjection, PerspectiveProjection, VisibleEntities, | ||||
|     }, | ||||
|     mesh::{Indices, Mesh, VertexAttributeValues}, | ||||
|     pipeline::PrimitiveTopology, | ||||
|     prelude::{Color, Texture}, | ||||
|     render_graph::base, | ||||
|     texture::{AddressMode, FilterMode, SamplerDescriptor, TextureFormat}, | ||||
| }; | ||||
| use bevy_scene::Scene; | ||||
| @ -204,49 +208,90 @@ async fn load_gltf<'a, 'b>( | ||||
| } | ||||
| 
 | ||||
| fn load_node( | ||||
|     node: &gltf::Node, | ||||
|     gltf_node: &gltf::Node, | ||||
|     world_builder: &mut WorldChildBuilder, | ||||
|     load_context: &mut LoadContext, | ||||
|     buffer_data: &[Vec<u8>], | ||||
| ) -> Result<(), GltfError> { | ||||
|     let transform = node.transform(); | ||||
|     let transform = gltf_node.transform(); | ||||
|     let mut gltf_error = None; | ||||
|     world_builder | ||||
|         .spawn(( | ||||
|             Transform::from_matrix(Mat4::from_cols_array_2d(&transform.matrix())), | ||||
|             GlobalTransform::default(), | ||||
|         )) | ||||
|         .with_children(|parent| { | ||||
|             if let Some(mesh) = node.mesh() { | ||||
|                 for primitive in mesh.primitives() { | ||||
|                     let primitive_label = primitive_label(&mesh, &primitive); | ||||
|                     let mesh_asset_path = | ||||
|                         AssetPath::new_ref(load_context.path(), Some(&primitive_label)); | ||||
|                     let material = primitive.material(); | ||||
|                     let material_label = material_label(&material); | ||||
|                     let material_asset_path = | ||||
|                         AssetPath::new_ref(load_context.path(), Some(&material_label)); | ||||
|                     parent.spawn(PbrComponents { | ||||
|                         mesh: load_context.get_handle(mesh_asset_path), | ||||
|                         material: load_context.get_handle(material_asset_path), | ||||
|                         ..Default::default() | ||||
|                     }); | ||||
|                 } | ||||
|             } | ||||
|     let node = world_builder.spawn(( | ||||
|         Transform::from_matrix(Mat4::from_cols_array_2d(&transform.matrix())), | ||||
|         GlobalTransform::default(), | ||||
|     )); | ||||
| 
 | ||||
|             if parent.current_entity().is_none() { | ||||
|     // create camera node
 | ||||
|     if let Some(camera) = gltf_node.camera() { | ||||
|         node.with(VisibleEntities { | ||||
|             ..Default::default() | ||||
|         }); | ||||
| 
 | ||||
|         match camera.projection() { | ||||
|             gltf::camera::Projection::Orthographic(orthographic) => { | ||||
|                 let xmag = orthographic.xmag(); | ||||
|                 let ymag = orthographic.ymag(); | ||||
|                 let mut orthographic_projection: OrthographicProjection = Default::default(); | ||||
|                 orthographic_projection.left = -xmag; | ||||
|                 orthographic_projection.right = xmag; | ||||
|                 orthographic_projection.top = ymag; | ||||
|                 orthographic_projection.bottom = -ymag; | ||||
|                 orthographic_projection.far = orthographic.zfar(); | ||||
|                 orthographic_projection.near = orthographic.znear(); | ||||
|                 orthographic_projection.get_projection_matrix(); | ||||
|                 node.with(Camera { | ||||
|                     name: Some(base::camera::CAMERA2D.to_owned()), | ||||
|                     projection_matrix: orthographic_projection.get_projection_matrix(), | ||||
|                     ..Default::default() | ||||
|                 }); | ||||
|                 node.with(orthographic_projection); | ||||
|             } | ||||
|             gltf::camera::Projection::Perspective(perspective) => { | ||||
|                 let mut perspective_projection: PerspectiveProjection = Default::default(); | ||||
|                 perspective_projection.fov = perspective.yfov(); | ||||
|                 perspective_projection.near = perspective.znear(); | ||||
|                 if let Some(zfar) = perspective.zfar() { | ||||
|                     perspective_projection.far = zfar; | ||||
|                 } | ||||
|                 if let Some(aspect_ratio) = perspective.aspect_ratio() { | ||||
|                     perspective_projection.aspect_ratio = aspect_ratio; | ||||
|                 } | ||||
|                 node.with(Camera { | ||||
|                     name: Some(base::camera::CAMERA3D.to_owned()), | ||||
|                     projection_matrix: perspective_projection.get_projection_matrix(), | ||||
|                     ..Default::default() | ||||
|                 }); | ||||
|                 node.with(perspective_projection); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     node.with_children(|parent| { | ||||
|         if let Some(mesh) = gltf_node.mesh() { | ||||
|             // append primitives
 | ||||
|             for primitive in mesh.primitives() { | ||||
|                 let primitive_label = primitive_label(&mesh, &primitive); | ||||
|                 let mesh_asset_path = | ||||
|                     AssetPath::new_ref(load_context.path(), Some(&primitive_label)); | ||||
|                 let material = primitive.material(); | ||||
|                 let material_label = material_label(&material); | ||||
|                 let material_asset_path = | ||||
|                     AssetPath::new_ref(load_context.path(), Some(&material_label)); | ||||
|                 parent.spawn(PbrComponents { | ||||
|                     mesh: load_context.get_handle(mesh_asset_path), | ||||
|                     material: load_context.get_handle(material_asset_path), | ||||
|                     ..Default::default() | ||||
|                 }); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // append other nodes
 | ||||
|         for child in gltf_node.children() { | ||||
|             if let Err(err) = load_node(&child, parent, load_context, buffer_data) { | ||||
|                 gltf_error = Some(err); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             parent.with_children(|parent| { | ||||
|                 for child in node.children() { | ||||
|                     if let Err(err) = load_node(&child, parent, load_context, buffer_data) { | ||||
|                         gltf_error = Some(err); | ||||
|                         return; | ||||
|                     } | ||||
|                 } | ||||
|             }); | ||||
|         }); | ||||
|         } | ||||
|     }); | ||||
|     if let Some(err) = gltf_error { | ||||
|         Err(err) | ||||
|     } else { | ||||
|  | ||||
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