Merge e37a5bcfc7 into f964ee1e3a
This commit is contained in:
commit
35e2518b3c
@ -19,6 +19,7 @@ extern crate alloc;
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use alloc::sync::Arc;
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use bevy_ecs::system::Commands;
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use bevy_platform::sync::Mutex;
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mod event;
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@ -56,8 +57,7 @@ use bevy_app::prelude::*;
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impl Default for WindowPlugin {
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fn default() -> Self {
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WindowPlugin {
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primary_window: Some(Window::default()),
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primary_cursor_options: Some(CursorOptions::default()),
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spawn_primary_window: true,
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exit_condition: ExitCondition::OnAllClosed,
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close_when_requested: true,
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}
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@ -66,23 +66,28 @@ impl Default for WindowPlugin {
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/// A [`Plugin`] that defines an interface for windowing support in Bevy.
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pub struct WindowPlugin {
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/// Settings for the primary window.
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/// Whether or not to spawn a [`PrimaryWindow`] and its associated required components.
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/// If you want to customize the primary window when it spawns, you can use an observer:
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///
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/// `Some(custom_window)` will spawn an entity with `custom_window` and [`PrimaryWindow`] as components.
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/// `None` will not spawn a primary window.
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/// ```
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/// # use bevy_window::{CursorOptions, PresentMode, PrimaryWindow, Window, PresentMode};
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/// # use bevy_ecs::prelude::*;
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/// fn configure_window(
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/// trigger: On<Add, PrimaryWindow>,
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/// mut window: Query<(&mut CursorOptions, &mut PresentMode)>,
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/// ) {
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/// // This unwrap is guaranteed to succeed because the queried components are required on any [`Window`]
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/// let (mut cursor_options, mut present_mode) = window.get_mut(trigger.target()).unwrap();
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/// cursor_options.visible = false;
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/// present_mode = PresentMode::AutoNoVsync;
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/// }
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/// ```
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///
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/// Defaults to `Some(Window::default())`.
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/// Defaults to `true`.
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///
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/// Note that if there are no windows the App will exit (by default) due to
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/// [`exit_on_all_closed`].
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pub primary_window: Option<Window>,
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/// Settings for the cursor on the primary window.
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///
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/// Defaults to `Some(CursorOptions::default())`.
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///
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/// Has no effect if [`WindowPlugin::primary_window`] is `None`.
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pub primary_cursor_options: Option<CursorOptions>,
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pub spawn_primary_window: bool,
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/// Whether to exit the app when there are no open windows.
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///
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@ -129,15 +134,10 @@ impl Plugin for WindowPlugin {
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.add_event::<WindowThemeChanged>()
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.add_event::<AppLifecycle>();
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if let Some(primary_window) = &self.primary_window {
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let mut entity_commands = app.world_mut().spawn(primary_window.clone());
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entity_commands.insert((
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PrimaryWindow,
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RawHandleWrapperHolder(Arc::new(Mutex::new(None))),
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));
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if let Some(primary_cursor_options) = &self.primary_cursor_options {
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entity_commands.insert(primary_cursor_options.clone());
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}
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if self.spawn_primary_window {
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app.add_systems(PreStartup, |mut commands: Commands| {
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commands.spawn(PrimaryWindow);
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});
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}
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match self.exit_condition {
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@ -162,5 +162,5 @@ impl HasDisplayHandle for ThreadLockedRawWindowHandleWrapper {
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}
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/// Holder of the [`RawHandleWrapper`] with wrappers, to allow use in asynchronous context
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#[derive(Debug, Clone, Component)]
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#[derive(Debug, Clone, Component, Default)]
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pub struct RawHandleWrapperHolder(pub Arc<Mutex<Option<RawHandleWrapper>>>);
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@ -20,7 +20,7 @@ use {
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#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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use crate::VideoMode;
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use crate::{RawHandleWrapperHolder, VideoMode};
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/// Default string used for the window title.
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///
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@ -53,6 +53,7 @@ static DEFAULT_WINDOW_TITLE: LazyLock<String> = LazyLock::new(|| {
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derive(Reflect),
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reflect(Component, Debug, Default, PartialEq, Clone)
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)]
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#[require(Window, RawHandleWrapperHolder)]
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pub struct PrimaryWindow;
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/// Reference to a [`Window`], whether it be a direct link to a specific entity or
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@ -469,8 +470,8 @@ impl Default for Window {
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fn default() -> Self {
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Self {
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title: DEFAULT_WINDOW_TITLE.to_owned(),
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present_mode: PresentMode::default(),
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name: None,
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present_mode: Default::default(),
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mode: Default::default(),
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position: Default::default(),
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resolution: Default::default(),
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@ -81,13 +81,7 @@ impl Display for Scene {
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fn main() {
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App::new()
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.init_resource::<AppStatus>()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Anisotropy Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, create_material_variants)
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.add_systems(Update, animate_light)
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@ -122,13 +122,7 @@ impl MaterialExtension for CustomDecalExtension {
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/// Entry point.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Clustered Decals Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugin)
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.add_plugins(MaterialPlugin::<
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ExtendedMaterial<StandardMaterial, CustomDecalExtension>,
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>::default())
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@ -52,13 +52,7 @@ struct AppSettings {
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fn main() {
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App::new()
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.init_resource::<AppSettings>()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Depth of Field Example".to_string(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, tweak_scene)
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.add_systems(
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@ -15,13 +15,7 @@ use bevy::{
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/// Entry point.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Fog Volumes Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.insert_resource(AmbientLight::NONE)
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.add_systems(Startup, setup)
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.add_systems(Update, rotate_camera)
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@ -147,13 +147,7 @@ struct VoxelVisualizationIrradianceVolumeInfo {
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fn main() {
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// Create the example app.
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Irradiance Volumes Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_plugins(MaterialPlugin::<VoxelVisualizationMaterial>::default())
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.init_resource::<AppStatus>()
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.init_resource::<ExampleAssets>()
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@ -105,13 +105,7 @@ struct HelpText;
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/// Entry point.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Light Textures Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.init_resource::<AppStatus>()
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.add_event::<WidgetClickEvent<Selection>>()
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.add_event::<WidgetClickEvent<Visibility>>()
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@ -116,13 +116,7 @@ const INITIAL_SPHERE_POSITION: Vec3 = vec3(0.0, 0.5233223, 0.0);
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Mixed Lighting Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_plugins(MeshPickingPlugin)
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.insert_resource(AmbientLight {
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color: ClearColor::default().0,
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@ -182,13 +182,6 @@ fn main() {
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App::new()
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.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Occlusion Culling Example".into(),
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..default()
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}),
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..default()
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})
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.set(RenderPlugin {
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debug_flags: render_debug_flags,
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..default()
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@ -113,13 +113,7 @@ enum AppSetting {
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fn main() {
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App::new()
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.init_resource::<AppStatus>()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Percentage Closer Soft Shadows Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_event::<WidgetClickEvent<AppSetting>>()
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.add_systems(Startup, setup)
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.add_systems(Update, widgets::handle_ui_interactions::<AppSetting>)
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@ -27,13 +27,7 @@ struct AppSettings {
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fn main() {
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App::new()
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.init_resource::<AppSettings>()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Chromatic Aberration Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, handle_keyboard_input)
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.add_systems(
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@ -24,13 +24,7 @@ use bevy::{
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/// Initializes the example.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Scrolling Fog".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.insert_resource(DirectionalLightShadowMap { size: 4096 })
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.add_systems(Startup, setup)
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.add_systems(Update, scroll_fog)
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@ -50,13 +50,7 @@ enum TintType {
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/// The entry point.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Specular Tint Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.init_resource::<AppAssets>()
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.init_resource::<AppStatus>()
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.insert_resource(AmbientLight {
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@ -101,13 +101,7 @@ fn main() {
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App::new()
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.insert_resource(DefaultOpaqueRendererMethod::deferred())
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.init_resource::<AppSettings>()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Screen Space Reflections Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_plugins(MaterialPlugin::<ExtendedMaterial<StandardMaterial, Water>>::default())
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.add_systems(Startup, setup)
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.add_systems(Update, rotate_model)
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@ -71,13 +71,7 @@ struct AppStatus {
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// Sets up the app.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Visibility Range Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.init_resource::<AppStatus>()
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.add_systems(Startup, setup)
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.add_systems(
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@ -74,13 +74,7 @@ fn main() {
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let args = Args::from_args(&[], &[]).unwrap();
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Animation Graph Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, (setup_assets, setup_scene, setup_ui))
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.add_systems(Update, init_animations)
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.add_systems(
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@ -94,13 +94,7 @@ struct MaskGroupState {
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// The application entry point.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Bevy Animation Masks Example".into(),
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..default()
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}),
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, (setup_scene, setup_ui))
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.add_systems(Update, setup_animation_graph_once_loaded)
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.add_systems(Update, handle_button_toggles)
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@ -12,13 +12,7 @@ use std::f32::consts::PI;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "morph targets".to_string(),
|
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..default()
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}),
|
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.insert_resource(AmbientLight {
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brightness: 150.0,
|
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..default()
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|
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@ -89,7 +89,7 @@ fn main() {
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// Not strictly necessary, as the inclusion of ScheduleRunnerPlugin below
|
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// replaces the bevy_winit app runner and so a window is never created.
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.set(WindowPlugin {
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primary_window: None,
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spawn_primary_window: false,
|
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// Don’t automatically exit due to having no windows.
|
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// Instead, the code in `update()` will explicitly produce an `AppExit` event.
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exit_condition: bevy::window::ExitCondition::DontExit,
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|
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@ -5,23 +5,23 @@
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//! - `App::run()` will never return on iOS and Web.
|
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//! - It is not possible to recreate a window after the event loop has been terminated.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
|
||||
fn main() {
|
||||
println!("Running Bevy App");
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Close the window to return to the main function".into(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Update, system)
|
||||
.run();
|
||||
println!("Bevy App has exited. We are back in our main function.");
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "Close the window to return to the main function".into();
|
||||
}
|
||||
|
||||
fn system() {
|
||||
info!("Logging from Bevy App");
|
||||
}
|
||||
|
||||
@ -18,19 +18,11 @@ use bevy::window::CompositeAlphaMode;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Bevy Desk Toy".into(),
|
||||
transparent: true,
|
||||
#[cfg(target_os = "macos")]
|
||||
composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.insert_resource(ClearColor(WINDOW_CLEAR_COLOR))
|
||||
.insert_resource(WindowTransparency(false))
|
||||
.insert_resource(CursorWorldPos(None))
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -51,6 +43,16 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "Bevy Desk Toy".into();
|
||||
window.transparent = true;
|
||||
#[cfg(target_os = "macos")]
|
||||
{
|
||||
window.composite_alpha_mode = CompositeAlphaMode::PostMultiplied;
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the window is transparent
|
||||
#[derive(Resource)]
|
||||
struct WindowTransparency(bool);
|
||||
|
||||
@ -15,35 +15,16 @@ use bevy::{
|
||||
/// `main.rs`.
|
||||
pub fn main() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins(
|
||||
DefaultPlugins
|
||||
.set(LogPlugin {
|
||||
app.add_plugins(DefaultPlugins.set(LogPlugin {
|
||||
// This will show some log events from Bevy to the native logger.
|
||||
level: Level::DEBUG,
|
||||
filter: "wgpu=error,bevy_render=info,bevy_ecs=trace".to_string(),
|
||||
..Default::default()
|
||||
})
|
||||
.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resizable: false,
|
||||
mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary),
|
||||
// on iOS, gestures must be enabled.
|
||||
// This doesn't work on Android
|
||||
recognize_rotation_gesture: true,
|
||||
// Only has an effect on iOS
|
||||
prefers_home_indicator_hidden: true,
|
||||
// Only has an effect on iOS
|
||||
prefers_status_bar_hidden: true,
|
||||
// Only has an effect on iOS
|
||||
preferred_screen_edges_deferring_system_gestures: ScreenEdge::Bottom,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
)
|
||||
}))
|
||||
// Make the winit loop wait more aggressively when no user input is received
|
||||
// This can help reduce cpu usage on mobile devices
|
||||
.insert_resource(WinitSettings::mobile())
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, (setup_scene, setup_music))
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -58,6 +39,22 @@ pub fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
|
||||
window.resizable = false;
|
||||
window.mode = WindowMode::BorderlessFullscreen(MonitorSelection::Primary);
|
||||
// on iOS, gestures must be enabled.
|
||||
// This doesn't work on Android
|
||||
window.recognize_rotation_gesture = true;
|
||||
// Only has an effect on iOS
|
||||
window.prefers_home_indicator_hidden = true;
|
||||
// Only has an effect on iOS
|
||||
window.prefers_status_bar_hidden = true;
|
||||
// Only has an effect on iOS
|
||||
window.preferred_screen_edges_deferring_system_gestures = ScreenEdge::Bottom;
|
||||
}
|
||||
|
||||
fn touch_camera(
|
||||
window: Query<&Window>,
|
||||
mut touches: EventReader<TouchInput>,
|
||||
|
||||
@ -14,6 +14,7 @@ use bevy::{
|
||||
texture::GpuImage,
|
||||
Render, RenderApp, RenderStartup, RenderSystems,
|
||||
},
|
||||
window::PrimaryWindow,
|
||||
};
|
||||
use std::borrow::Cow;
|
||||
|
||||
@ -28,28 +29,25 @@ fn main() {
|
||||
App::new()
|
||||
.insert_resource(ClearColor(Color::BLACK))
|
||||
.add_plugins((
|
||||
DefaultPlugins
|
||||
.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: (
|
||||
(SIZE.0 * DISPLAY_FACTOR) as f32,
|
||||
(SIZE.1 * DISPLAY_FACTOR) as f32,
|
||||
)
|
||||
.into(),
|
||||
// uncomment for unthrottled FPS
|
||||
// present_mode: bevy::window::PresentMode::AutoNoVsync,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
})
|
||||
.set(ImagePlugin::default_nearest()),
|
||||
DefaultPlugins.set(ImagePlugin::default_nearest()),
|
||||
GameOfLifeComputePlugin,
|
||||
))
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, switch_textures)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = (
|
||||
(SIZE.0 * DISPLAY_FACTOR) as f32,
|
||||
(SIZE.1 * DISPLAY_FACTOR) as f32,
|
||||
)
|
||||
.into();
|
||||
// Optional: set the present mode to AutoNoVsync for unthrottled FPS
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
|
||||
let mut image = Image::new_fill(
|
||||
Extent3d {
|
||||
|
||||
@ -15,7 +15,7 @@ use bevy::{
|
||||
render_resource::{Extent3d, TextureDimension, TextureFormat},
|
||||
},
|
||||
sprite::AlphaMode2d,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
use rand::{seq::SliceRandom, Rng, SeedableRng};
|
||||
@ -132,16 +132,7 @@ fn main() {
|
||||
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "BevyMark".into(),
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -154,6 +145,7 @@ fn main() {
|
||||
count: 0,
|
||||
color: Color::WHITE,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(FixedUpdate, scheduled_spawner)
|
||||
.add_systems(
|
||||
@ -171,6 +163,13 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "BevyMark".to_string();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct BirdScheduled {
|
||||
waves: usize,
|
||||
|
||||
@ -8,7 +8,7 @@ use std::time::Duration;
|
||||
use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
@ -22,20 +22,13 @@ fn main() {
|
||||
.add_plugins((
|
||||
LogDiagnosticsPlugin::default(),
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
))
|
||||
.insert_resource(WinitSettings {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -48,6 +41,12 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
assets: Res<AssetServer>,
|
||||
|
||||
@ -6,7 +6,7 @@ use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
text::TextColor,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
@ -73,14 +73,7 @@ fn main() {
|
||||
let mut app = App::new();
|
||||
|
||||
app.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -88,6 +81,7 @@ fn main() {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Update, (button_system, set_text_colors_changed));
|
||||
|
||||
if !args.no_camera {
|
||||
@ -129,6 +123,12 @@ fn main() {
|
||||
app.insert_resource(args).run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
|
||||
for mut text_color in colors.iter_mut() {
|
||||
text_color.set_changed();
|
||||
|
||||
@ -6,24 +6,24 @@ use bevy::{
|
||||
math::ops::{cos, sin},
|
||||
prelude::*,
|
||||
render::camera::Viewport,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, rotate_cameras)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
const CAMERA_ROWS: usize = 4;
|
||||
const CAMERA_COLS: usize = 4;
|
||||
const NUM_LIGHTS: usize = 5;
|
||||
|
||||
@ -22,7 +22,7 @@ use bevy::{
|
||||
render_resource::{Extent3d, TextureDimension, TextureFormat},
|
||||
view::{NoCpuCulling, NoFrustumCulling, NoIndirectDrawing},
|
||||
},
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
use rand::{seq::SliceRandom, Rng, SeedableRng};
|
||||
@ -106,14 +106,7 @@ fn main() {
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -121,6 +114,7 @@ fn main() {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (move_camera, print_mesh_count));
|
||||
|
||||
@ -131,6 +125,12 @@ fn main() {
|
||||
app.insert_resource(args).run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
const WIDTH: usize = 200;
|
||||
const HEIGHT: usize = 200;
|
||||
|
||||
|
||||
@ -8,7 +8,7 @@ use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
pbr::CascadeShadowConfigBuilder,
|
||||
prelude::*,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
@ -41,16 +41,7 @@ fn main() {
|
||||
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "🦊🦊🦊 Many Foxes! 🦊🦊🦊".into(),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -64,6 +55,7 @@ fn main() {
|
||||
moving: true,
|
||||
sync: args.sync,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -76,6 +68,13 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "🦊🦊🦊 Many Foxes! 🦊🦊🦊".to_string();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct Animations {
|
||||
node_indices: Vec<AnimationNodeIndex>,
|
||||
|
||||
@ -5,7 +5,7 @@ use std::f32::consts::TAU;
|
||||
use bevy::{
|
||||
diagnostic::{Diagnostic, DiagnosticsStore, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
@ -14,15 +14,7 @@ const SYSTEM_COUNT: u32 = 10;
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
app.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Many Debug Lines".to_string(),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -34,6 +26,7 @@ fn main() {
|
||||
line_count: 50_000,
|
||||
fancy: false,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (input, ui_system));
|
||||
|
||||
@ -44,6 +37,13 @@ fn main() {
|
||||
app.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "Many Debug Lines".to_string();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug)]
|
||||
struct Config {
|
||||
line_count: u32,
|
||||
|
||||
@ -11,7 +11,7 @@ use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
text::{LineBreak, TextBounds},
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
@ -40,14 +40,7 @@ fn main() {
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -55,6 +48,7 @@ fn main() {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup);
|
||||
|
||||
if args.recompute_text {
|
||||
@ -64,6 +58,12 @@ fn main() {
|
||||
app.insert_resource(args).run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, args: Res<Args>) {
|
||||
warn!(include_str!("warning_string.txt"));
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ use bevy::{
|
||||
pbr::{ExtractedPointLight, GlobalClusterableObjectMeta},
|
||||
prelude::*,
|
||||
render::{camera::ScalingMode, Render, RenderApp, RenderSystems},
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
use rand::{thread_rng, Rng};
|
||||
@ -18,16 +18,7 @@ use rand::{thread_rng, Rng};
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
title: "many_lights".into(),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
LogVisibleLights,
|
||||
@ -36,11 +27,19 @@ fn main() {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (move_camera, print_light_count))
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "many_lights".to_string();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
|
||||
@ -3,7 +3,7 @@ use argh::FromArgs;
|
||||
use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
window::{PresentMode, WindowPlugin, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
@ -24,25 +24,24 @@ fn main() {
|
||||
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
title: "many_materials".into(),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
.insert_resource(args)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, animate_materials)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.title = "many_materials".into();
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
args: Res<Args>,
|
||||
|
||||
@ -11,7 +11,7 @@ use bevy::{
|
||||
color::palettes::css::*,
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
@ -33,20 +33,13 @@ fn main() {
|
||||
.add_plugins((
|
||||
LogDiagnosticsPlugin::default(),
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
))
|
||||
.insert_resource(WinitSettings {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -55,6 +48,12 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, assets: Res<AssetServer>, color_tint: Res<ColorTint>) {
|
||||
warn!(include_str!("warning_string.txt"));
|
||||
|
||||
|
||||
@ -7,7 +7,7 @@ use bevy::{
|
||||
prelude::*,
|
||||
render::view::NoFrustumCulling,
|
||||
text::FontAtlasSets,
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
};
|
||||
|
||||
use argh::FromArgs;
|
||||
@ -72,16 +72,10 @@ fn main() {
|
||||
app.add_plugins((
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
))
|
||||
.init_resource::<FontHandle>()
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (move_camera, print_counts));
|
||||
|
||||
@ -101,6 +95,12 @@ impl Default for PrintingTimer {
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, font: Res<FontHandle>, args: Res<Args>) {
|
||||
warn!(include_str!("warning_string.txt"));
|
||||
|
||||
|
||||
@ -7,22 +7,14 @@ use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
text::{LineBreak, TextBounds},
|
||||
window::{PresentMode, WindowResolution},
|
||||
window::{PresentMode, PrimaryWindow, WindowResolution},
|
||||
winit::{UpdateMode, WinitSettings},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
resolution: WindowResolution::new(1920.0, 1080.0)
|
||||
.with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
LogDiagnosticsPlugin::default(),
|
||||
))
|
||||
@ -30,11 +22,18 @@ fn main() {
|
||||
focused_mode: UpdateMode::Continuous,
|
||||
unfocused_mode: UpdateMode::Continuous,
|
||||
})
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, spawn)
|
||||
.add_systems(Update, update_text_bounds)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
warn!(include_str!("warning_string.txt"));
|
||||
|
||||
|
||||
@ -189,7 +189,7 @@ fn main() {
|
||||
.insert_resource(cfg)
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: None,
|
||||
spawn_primary_window: false,
|
||||
exit_condition: ExitCondition::DontExit,
|
||||
..default()
|
||||
}),
|
||||
|
||||
@ -18,6 +18,7 @@ use bevy::{
|
||||
experimental::occlusion_culling::OcclusionCulling,
|
||||
primitives::{Aabb, Sphere},
|
||||
},
|
||||
window::PrimaryWindow,
|
||||
};
|
||||
|
||||
#[path = "../../helpers/camera_controller.rs"]
|
||||
@ -65,15 +66,7 @@ fn main() {
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins((
|
||||
DefaultPlugins
|
||||
.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "bevy scene viewer".to_string(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
})
|
||||
.set(AssetPlugin {
|
||||
DefaultPlugins.set(AssetPlugin {
|
||||
file_path: std::env::var("CARGO_MANIFEST_DIR").unwrap_or_else(|_| ".".to_string()),
|
||||
// Allow scenes to be loaded from anywhere on disk
|
||||
unapproved_path_mode: UnapprovedPathMode::Allow,
|
||||
@ -84,6 +77,7 @@ fn main() {
|
||||
MorphViewerPlugin,
|
||||
))
|
||||
.insert_resource(args)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(PreUpdate, setup_scene_after_load);
|
||||
|
||||
@ -98,6 +92,11 @@ fn main() {
|
||||
app.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "Bevy Scene Viewer".to_string();
|
||||
}
|
||||
|
||||
fn parse_scene(scene_path: String) -> (String, usize) {
|
||||
if scene_path.contains('#') {
|
||||
let gltf_and_scene = scene_path.split('#').collect::<Vec<_>>();
|
||||
|
||||
@ -7,13 +7,7 @@ const MARGIN: Val = Val::Px(12.);
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Bevy Flex Layout Example".to_string(),
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_systems(Startup, spawn_layout)
|
||||
.run();
|
||||
}
|
||||
|
||||
@ -1,20 +1,20 @@
|
||||
//! Demonstrates how CSS Grid layout can be used to lay items out in a 2D grid
|
||||
use bevy::{color::palettes::css::*, prelude::*};
|
||||
use bevy::{color::palettes::css::*, prelude::*, window::PrimaryWindow};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: [800., 600.].into(),
|
||||
title: "Bevy CSS Grid Layout Example".to_string(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, spawn_layout)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "Bevy CSS Grid Layout Example".to_string();
|
||||
window.resolution = [800., 600.].into();
|
||||
}
|
||||
|
||||
fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
|
||||
commands.spawn(Camera2d);
|
||||
|
||||
@ -7,26 +7,23 @@ use bevy::{
|
||||
diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
ui::widget::TextUiWriter,
|
||||
window::PresentMode,
|
||||
window::{PresentMode, PrimaryWindow},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
))
|
||||
.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin::default()))
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, infotext_system)
|
||||
.add_systems(Update, change_text_system)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct TextChanges;
|
||||
|
||||
|
||||
@ -1,7 +1,12 @@
|
||||
//! This example demonstrates text wrapping and use of the `LineBreakOn` property.
|
||||
|
||||
use argh::FromArgs;
|
||||
use bevy::{prelude::*, text::LineBreak, window::WindowResolution, winit::WinitSettings};
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
text::LineBreak,
|
||||
window::{PrimaryWindow, WindowResolution},
|
||||
winit::WinitSettings,
|
||||
};
|
||||
|
||||
#[derive(FromArgs, Resource)]
|
||||
/// `text_wrap_debug` demonstrates text wrapping and use of the `LineBreakOn` property
|
||||
@ -16,30 +21,30 @@ struct Args {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.insert_resource(WinitSettings::desktop_app())
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, spawn)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(
|
||||
trigger: On<Add, PrimaryWindow>,
|
||||
mut window: Query<&mut Window>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
// `from_env` panics on the web
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let args: Args = argh::from_env();
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let args = Args::from_args(&[], &[]).unwrap();
|
||||
|
||||
let window = if let Some(scale_factor) = args.scale_factor {
|
||||
Window {
|
||||
resolution: WindowResolution::default().with_scale_factor_override(scale_factor),
|
||||
..Default::default()
|
||||
if let Some(scale_factor) = args.scale_factor {
|
||||
window.resolution = WindowResolution::default().with_scale_factor_override(scale_factor);
|
||||
}
|
||||
} else {
|
||||
Window::default()
|
||||
};
|
||||
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(window),
|
||||
..Default::default()
|
||||
}))
|
||||
.insert_resource(WinitSettings::desktop_app())
|
||||
.insert_resource(UiScale(args.ui_scale))
|
||||
.add_systems(Startup, spawn)
|
||||
.run();
|
||||
commands.insert_resource(UiScale(args.ui_scale));
|
||||
}
|
||||
|
||||
fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
//! and then switches between them once per second using the `Display` style property.
|
||||
//! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed UI node tree has changed
|
||||
//! (red for viewport, yellow for pixel).
|
||||
use bevy::{color::palettes::css::*, prelude::*};
|
||||
use bevy::{color::palettes::css::*, prelude::*, window::PrimaryWindow};
|
||||
|
||||
const PALETTE: [Srgba; 10] = [
|
||||
RED, YELLOW, WHITE, BEIGE, AQUA, CRIMSON, NAVY, AZURE, LIME, BLACK,
|
||||
@ -20,22 +20,20 @@ enum Coords {
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(UiScale(2.0))
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Viewport Coordinates Debug".to_string(),
|
||||
// This example relies on these specific viewport dimensions, so let's explicitly
|
||||
// define them.
|
||||
resolution: [1280., 720.].into(),
|
||||
resizable: false,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, update)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "Viewport Coordinates Debug".to_string();
|
||||
window.resolution = [1280., 720.].into();
|
||||
window.resizable = false;
|
||||
}
|
||||
|
||||
fn update(
|
||||
mut timer: Local<f32>,
|
||||
mut visible_tree: Local<Coords>,
|
||||
|
||||
@ -2,26 +2,28 @@
|
||||
//! If you build this, and hit 'P' it should toggle on/off the mouse's passthrough.
|
||||
//! Note: this example will not work on following platforms: iOS / Android / Web / X11. Window fall through is not supported there.
|
||||
|
||||
use bevy::{prelude::*, window::CursorOptions};
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
window::{CursorOptions, PrimaryWindow, WindowLevel},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(ClearColor(Color::NONE)) // Use a transparent window, to make effects obvious.
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
// Set the window's parameters, note we're setting the window to always be on top.
|
||||
transparent: true,
|
||||
decorations: true,
|
||||
window_level: bevy::window::WindowLevel::AlwaysOnTop,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, toggle_mouse_passthrough) // This allows us to hit 'P' to toggle on/off the mouse's passthrough
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.transparent = true;
|
||||
window.decorations = true;
|
||||
window.window_level = WindowLevel::AlwaysOnTop;
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
// UI camera
|
||||
commands.spawn(Camera2d);
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
window::{PresentMode, RequestRedraw, WindowPlugin},
|
||||
window::{PresentMode, PrimaryWindow, RequestRedraw},
|
||||
winit::{EventLoopProxyWrapper, WakeUp, WinitSettings},
|
||||
};
|
||||
use core::time::Duration;
|
||||
@ -22,14 +22,8 @@ fn main() {
|
||||
unfocused_mode: bevy::winit::UpdateMode::reactive_low_power(Duration::from_millis(10)),
|
||||
})
|
||||
.insert_resource(ExampleMode::Game)
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
// Turn off vsync to maximize CPU/GPU usage
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, test_setup::setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -43,6 +37,12 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
// Turn off vsync to maximize CPU/GPU usage
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug)]
|
||||
enum ExampleMode {
|
||||
Game,
|
||||
|
||||
@ -9,7 +9,7 @@ use bevy::{
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: None,
|
||||
spawn_primary_window: false,
|
||||
exit_condition: ExitCondition::DontExit,
|
||||
..default()
|
||||
}))
|
||||
|
||||
@ -1,20 +1,18 @@
|
||||
//! This example illustrates how to override the window scale factor imposed by the
|
||||
//! operating system.
|
||||
|
||||
use bevy::{prelude::*, window::WindowResolution};
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
window::{PrimaryWindow, WindowResolution},
|
||||
};
|
||||
|
||||
#[derive(Component)]
|
||||
struct CustomText;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: WindowResolution::new(500., 300.).with_scale_factor_override(1.0),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -23,6 +21,11 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.resolution = WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0);
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
// camera
|
||||
commands.spawn(Camera2d);
|
||||
|
||||
@ -4,32 +4,38 @@
|
||||
//! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.Window.html#structfield.transparent)
|
||||
//! for more details.
|
||||
|
||||
use bevy::prelude::*;
|
||||
#[cfg(any(target_os = "macos", target_os = "linux"))]
|
||||
use bevy::window::CompositeAlphaMode;
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
// Setting `transparent` allows the `ClearColor`'s alpha value to take effect
|
||||
transparent: true,
|
||||
// Disabling window decorations to make it feel more like a widget than a window
|
||||
decorations: false,
|
||||
#[cfg(target_os = "macos")]
|
||||
composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
|
||||
#[cfg(target_os = "linux")]
|
||||
composite_alpha_mode: CompositeAlphaMode::PreMultiplied,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
// ClearColor must have 0 alpha, otherwise some color will bleed through
|
||||
.insert_resource(ClearColor(Color::NONE))
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
|
||||
// Setting `transparent` allows the `ClearColor`'s alpha value to take effect
|
||||
window.transparent = true;
|
||||
// Disabling window decorations to make it feel more like a widget than a window
|
||||
window.decorations = false;
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
{
|
||||
window.composite_alpha_mode = CompositeAlphaMode::PostMultiplied;
|
||||
}
|
||||
#[cfg(target_os = "linux")]
|
||||
{
|
||||
window.composite_alpha_mode = CompositeAlphaMode::PreMultiplied;
|
||||
}
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands.spawn(Camera2d);
|
||||
commands.spawn(Sprite::from_image(asset_server.load("branding/icon.png")));
|
||||
|
||||
@ -10,7 +10,7 @@
|
||||
//!
|
||||
//! The `start_drag_resize()` function behaves similarly but permits a window to
|
||||
//! be resized.
|
||||
use bevy::{math::CompassOctant, prelude::*};
|
||||
use bevy::{math::CompassOctant, prelude::*, window::PrimaryWindow};
|
||||
|
||||
/// Determine what do on left click.
|
||||
#[derive(Resource, Debug)]
|
||||
@ -41,20 +41,20 @@ const DIRECTIONS: [CompassOctant; 8] = [
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
decorations: false,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.insert_resource(ResizeDir(7))
|
||||
.insert_resource(LeftClickAction::Move)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (handle_input, move_or_resize_windows))
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.decorations = false;
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
// Camera
|
||||
commands.spawn(Camera3d::default());
|
||||
|
||||
@ -7,7 +7,8 @@ use bevy::{
|
||||
diagnostic::{FrameCount, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
prelude::*,
|
||||
window::{
|
||||
CursorGrabMode, CursorOptions, PresentMode, SystemCursorIcon, WindowLevel, WindowTheme,
|
||||
CursorGrabMode, CursorOptions, PresentMode, PrimaryWindow, SystemCursorIcon, WindowLevel,
|
||||
WindowTheme,
|
||||
},
|
||||
winit::cursor::CursorIcon,
|
||||
};
|
||||
@ -15,32 +16,11 @@ use bevy::{
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "I am a window!".into(),
|
||||
name: Some("bevy.app".into()),
|
||||
resolution: (500., 300.).into(),
|
||||
present_mode: PresentMode::AutoVsync,
|
||||
// Tells Wasm to resize the window according to the available canvas
|
||||
fit_canvas_to_parent: true,
|
||||
// Tells Wasm not to override default event handling, like F5, Ctrl+R etc.
|
||||
prevent_default_event_handling: false,
|
||||
window_theme: Some(WindowTheme::Dark),
|
||||
enabled_buttons: bevy::window::EnabledButtons {
|
||||
maximize: false,
|
||||
..Default::default()
|
||||
},
|
||||
// This will spawn an invisible window
|
||||
// The window will be made visible in the make_visible() system after 3 frames.
|
||||
// This is useful when you want to avoid the white window that shows up before the GPU is ready to render the app.
|
||||
visible: false,
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
DefaultPlugins,
|
||||
LogDiagnosticsPlugin::default(),
|
||||
FrameTimeDiagnosticsPlugin::default(),
|
||||
))
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, init_cursor_icons)
|
||||
.add_systems(
|
||||
Update,
|
||||
@ -58,6 +38,25 @@ fn main() {
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
window.title = "I am a window!".into();
|
||||
window.name = Some("bevy.app".into());
|
||||
window.resolution = (500., 300.).into();
|
||||
// Tells Wasm to resize the window according to the available canvas
|
||||
window.fit_canvas_to_parent = true;
|
||||
// Tells Wasm not to override default event handling, like F5, Ctrl+R etc.
|
||||
window.prevent_default_event_handling = false;
|
||||
window.window_theme = Some(WindowTheme::Dark);
|
||||
window.enabled_buttons.maximize = false;
|
||||
// This will spawn an invisible window
|
||||
// The window will be made visible in the make_visible() system after 3 frames.
|
||||
// This is useful when you want to avoid the white window that shows up before the GPU is ready to render the app.
|
||||
window.visible = false;
|
||||
|
||||
window.present_mode = PresentMode::AutoNoVsync;
|
||||
}
|
||||
|
||||
fn make_visible(mut window: Single<&mut Window>, frames: Res<FrameCount>) {
|
||||
// The delay may be different for your app or system.
|
||||
if frames.0 == 3 {
|
||||
|
||||
@ -6,13 +6,7 @@ fn main() {
|
||||
// TODO: Combine this with `resizing` once multiple_windows is simpler than
|
||||
// it is currently.
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
title: "Minimizing".into(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_systems(Startup, (setup_3d, setup_2d))
|
||||
.add_systems(Update, minimize_automatically)
|
||||
.run();
|
||||
|
||||
@ -1,7 +1,10 @@
|
||||
//! A test to confirm that `bevy` allows setting the window to arbitrary small sizes
|
||||
//! This is run in CI to ensure that this doesn't regress again.
|
||||
|
||||
use bevy::{prelude::*, window::WindowResolution};
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
window::{PrimaryWindow, WindowResolution},
|
||||
};
|
||||
|
||||
// The smallest size reached is 1x1, as X11 doesn't support windows with a 0 dimension
|
||||
// TODO: Add a check for platforms other than X11 for 0xk and kx0, despite those currently unsupported on CI.
|
||||
@ -19,27 +22,25 @@ struct Dimensions {
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(
|
||||
DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resolution: WindowResolution::new(MAX_WIDTH as f32, MAX_HEIGHT as f32)
|
||||
.with_scale_factor_override(1.0),
|
||||
title: "Resizing".into(),
|
||||
..default()
|
||||
}),
|
||||
..default()
|
||||
}),
|
||||
)
|
||||
.add_plugins(DefaultPlugins)
|
||||
.insert_resource(Dimensions {
|
||||
width: MAX_WIDTH,
|
||||
height: MAX_HEIGHT,
|
||||
})
|
||||
.insert_resource(ContractingY)
|
||||
.add_observer(configure_window)
|
||||
.add_systems(Startup, (setup_3d, setup_2d))
|
||||
.add_systems(Update, (change_window_size, sync_dimensions))
|
||||
.run();
|
||||
}
|
||||
|
||||
fn configure_window(trigger: On<Add, PrimaryWindow>, mut window: Query<&mut Window>) {
|
||||
let mut window = window.get_mut(trigger.target()).unwrap();
|
||||
|
||||
window.resolution =
|
||||
WindowResolution::new(MAX_WIDTH as f32, MAX_HEIGHT as f32).with_scale_factor_override(1.0);
|
||||
window.title = "Resizing".into();
|
||||
}
|
||||
#[derive(Resource)]
|
||||
enum Phase {
|
||||
ContractingY,
|
||||
|
||||
Loading…
Reference in New Issue
Block a user