From 37501e1c2170f9a98be694896da3eec1d106aba8 Mon Sep 17 00:00:00 2001 From: Benjamin Brienen Date: Sun, 13 Oct 2024 19:25:27 +0200 Subject: [PATCH] `spirv_shader_passthrough` must enable `wgpu/spirv` (#15873) # Objective Fixes #15515 ## Solution I went for the simplest solution because "format" in `shader_format_spirv` didn't sound directly related. ## Testing The command `cargo b -p bevy --no-default-features -F spirv_shader_passthrough,x11` failed before, but works now. --- crates/bevy_render/Cargo.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/bevy_render/Cargo.toml b/crates/bevy_render/Cargo.toml index 1d0b820887..b5ec6c8d16 100644 --- a/crates/bevy_render/Cargo.toml +++ b/crates/bevy_render/Cargo.toml @@ -22,7 +22,7 @@ shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"] shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"] # Enable SPIR-V shader passthrough -spirv_shader_passthrough = [] +spirv_shader_passthrough = ["wgpu/spirv"] trace = ["profiling"] tracing-tracy = []