Use full channel names instead o R/G/B/A

This commit is contained in:
Marco Buono 2023-10-08 17:44:23 -03:00
parent fd58c77f82
commit 3925745870

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@ -160,7 +160,7 @@ pub struct StandardMaterial {
#[doc(alias = "translucency")]
pub diffuse_transmission: f32,
/// A map that modulates diffuse transmission via its **A channel**. Multiplied by [`StandardMaterial::diffuse_transmission`]
/// A map that modulates diffuse transmission via its alpha channel. Multiplied by [`StandardMaterial::diffuse_transmission`]
/// to obtain the final result.
///
/// **Important:** The [`StandardMaterial::diffuse_transmission`] property must be set to a value higher than 0.0,
@ -192,7 +192,7 @@ pub struct StandardMaterial {
#[doc(alias = "refraction")]
pub specular_transmission: f32,
/// A map that modulates specular transmission via its **R channel**. Multiplied by [`StandardMaterial::specular_transmission`]
/// A map that modulates specular transmission via its red channel. Multiplied by [`StandardMaterial::specular_transmission`]
/// to obtain the final result.
///
/// **Important:** The [`StandardMaterial::specular_transmission`] property must be set to a value higher than 0.0,
@ -215,7 +215,7 @@ pub struct StandardMaterial {
#[doc(alias = "thin_walled")]
pub thickness: f32,
/// A map that modulates thickness via its G channel. Multiplied by [`StandardMaterial::thickness`]
/// A map that modulates thickness via its green channel. Multiplied by [`StandardMaterial::thickness`]
/// to obtain the final result.
///
/// **Important:** The [`StandardMaterial::thickness`] property must be set to a value higher than 0.0,