TilemapChunk single quad; TileData (color/visibility)
This commit is contained in:
parent
9edf538643
commit
3928bc16c7
@ -1,6 +1,7 @@
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use crate::{AlphaMode2d, Anchor, MeshMaterial2d};
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use crate::{AlphaMode2d, MeshMaterial2d};
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use bevy_app::{App, Plugin, Update};
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use bevy_asset::{Assets, Handle, RenderAssetUsages};
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use bevy_asset::{Assets, Handle};
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use bevy_color::Color;
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{
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component::Component,
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@ -11,15 +12,11 @@ use bevy_ecs::{
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system::{Query, ResMut},
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world::DeferredWorld,
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};
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use bevy_image::{Image, ImageSampler, ToExtents};
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use bevy_math::{FloatOrd, UVec2, Vec2, Vec3};
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use bevy_image::Image;
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use bevy_math::{primitives::Rectangle, UVec2};
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use bevy_platform::collections::HashMap;
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use bevy_render::{
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mesh::{Indices, Mesh, Mesh2d, PrimitiveTopology},
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render_resource::{
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TextureDataOrder, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
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},
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};
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use bevy_render::mesh::{Mesh, Mesh2d};
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use bevy_utils::default;
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use tracing::warn;
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mod tilemap_chunk_material;
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@ -37,16 +34,13 @@ impl Plugin for TilemapChunkPlugin {
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}
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}
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type TilemapChunkMeshCacheKey = (UVec2, FloatOrd, FloatOrd, FloatOrd, FloatOrd);
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/// A resource storing the meshes for each tilemap chunk size.
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#[derive(Resource, Default, Deref, DerefMut)]
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pub struct TilemapChunkMeshCache(HashMap<TilemapChunkMeshCacheKey, Handle<Mesh>>);
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pub struct TilemapChunkMeshCache(HashMap<UVec2, Handle<Mesh>>);
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/// A component representing a chunk of a tilemap.
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/// Each chunk is a rectangular section of tiles that is rendered as a single mesh.
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#[derive(Component, Clone, Debug, Default)]
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#[require(Anchor)]
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#[component(immutable, on_insert = on_insert_tilemap_chunk)]
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pub struct TilemapChunk {
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/// The size of the chunk in tiles
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@ -60,10 +54,36 @@ pub struct TilemapChunk {
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pub alpha_mode: AlphaMode2d,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct TileData {
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pub tileset_index: u16,
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pub visible: bool,
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pub color: Color,
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}
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impl TileData {
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pub fn from_index(index: u16) -> Self {
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Self {
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tileset_index: index,
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..default()
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}
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}
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}
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impl Default for TileData {
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fn default() -> Self {
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Self {
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tileset_index: 0,
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visible: true,
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color: Color::WHITE,
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}
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}
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}
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/// Component storing the indices of tiles within a chunk.
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/// Each index corresponds to a specific tile in the tileset.
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#[derive(Component, Clone, Debug, Deref, DerefMut)]
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pub struct TilemapChunkIndices(pub Vec<Option<u16>>);
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pub struct TilemapChunkTileData(pub Vec<Option<TileData>>);
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fn on_insert_tilemap_chunk(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
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let Some(tilemap_chunk) = world.get::<TilemapChunk>(entity) else {
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@ -75,55 +95,46 @@ fn on_insert_tilemap_chunk(mut world: DeferredWorld, HookContext { entity, .. }:
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let alpha_mode = tilemap_chunk.alpha_mode;
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let tileset = tilemap_chunk.tileset.clone();
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let Some(indices) = world.get::<TilemapChunkIndices>(entity) else {
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let Some(tile_data) = world.get::<TilemapChunkTileData>(entity) else {
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warn!("TilemapChunkIndices not found for tilemap chunk {}", entity);
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return;
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};
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let Some(&anchor) = world.get::<Anchor>(entity) else {
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warn!("Anchor not found for tilemap chunk {}", entity);
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return;
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};
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let expected_indices_length = chunk_size.element_product() as usize;
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if indices.len() != expected_indices_length {
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let expected_tile_data_length = chunk_size.element_product() as usize;
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if tile_data.len() != expected_tile_data_length {
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warn!(
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"Invalid indices length for tilemap chunk {} of size {}. Expected {}, got {}",
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"Invalid tile data length for tilemap chunk {} of size {}. Expected {}, got {}",
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entity,
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chunk_size,
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indices.len(),
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expected_indices_length
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expected_tile_data_length,
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tile_data.len(),
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);
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return;
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}
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let indices_image = make_chunk_image(&chunk_size, &indices.0);
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let packed_tile_data: Vec<PackedTileData> =
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tile_data.0.iter().map(|&tile| tile.into()).collect();
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let display_size = (chunk_size * tilemap_chunk.tile_display_size).as_vec2();
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let mesh_key: TilemapChunkMeshCacheKey = (
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chunk_size,
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FloatOrd(display_size.x),
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FloatOrd(display_size.y),
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FloatOrd(anchor.as_vec().x),
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FloatOrd(anchor.as_vec().y),
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);
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let tile_data_image = make_chunk_tile_data_image(&chunk_size, &packed_tile_data);
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let tilemap_chunk_mesh_cache = world.resource::<TilemapChunkMeshCache>();
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let mesh = if let Some(mesh) = tilemap_chunk_mesh_cache.get(&mesh_key) {
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let mesh_size = chunk_size * tilemap_chunk.tile_display_size;
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let mesh = if let Some(mesh) = tilemap_chunk_mesh_cache.get(&mesh_size) {
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mesh.clone()
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} else {
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let mut meshes = world.resource_mut::<Assets<Mesh>>();
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meshes.add(make_chunk_mesh(&chunk_size, &display_size, &anchor))
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meshes.add(Rectangle::from_size(mesh_size.as_vec2()))
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};
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let mut images = world.resource_mut::<Assets<Image>>();
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let indices = images.add(indices_image);
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let tile_data = images.add(tile_data_image);
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let mut materials = world.resource_mut::<Assets<TilemapChunkMaterial>>();
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let material = materials.add(TilemapChunkMaterial {
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tileset,
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indices,
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tile_data,
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alpha_mode,
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});
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@ -138,27 +149,30 @@ fn update_tilemap_chunk_indices(
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(
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Entity,
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&TilemapChunk,
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&TilemapChunkIndices,
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&TilemapChunkTileData,
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&MeshMaterial2d<TilemapChunkMaterial>,
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),
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Changed<TilemapChunkIndices>,
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Changed<TilemapChunkTileData>,
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>,
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mut materials: ResMut<Assets<TilemapChunkMaterial>>,
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mut images: ResMut<Assets<Image>>,
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) {
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for (chunk_entity, TilemapChunk { chunk_size, .. }, indices, material) in query {
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let expected_indices_length = chunk_size.element_product() as usize;
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if indices.len() != expected_indices_length {
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for (chunk_entity, TilemapChunk { chunk_size, .. }, tile_data, material) in query {
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let expected_tile_data_length = chunk_size.element_product() as usize;
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if tile_data.len() != expected_tile_data_length {
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warn!(
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"Invalid TilemapChunkIndices length for tilemap chunk {} of size {}. Expected {}, got {}",
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"Invalid TilemapChunkTileData length for tilemap chunk {} of size {}. Expected {}, got {}",
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chunk_entity,
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chunk_size,
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indices.len(),
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expected_indices_length
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tile_data.len(),
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expected_tile_data_length
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);
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continue;
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}
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let packed_tile_data: Vec<PackedTileData> =
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tile_data.0.iter().map(|&tile| tile.into()).collect();
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// Getting the material mutably to trigger change detection
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let Some(material) = materials.get_mut(material.id()) else {
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warn!(
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@ -167,101 +181,21 @@ fn update_tilemap_chunk_indices(
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);
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continue;
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};
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let Some(indices_image) = images.get_mut(&material.indices) else {
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let Some(tile_data_image) = images.get_mut(&material.tile_data) else {
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warn!(
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"TilemapChunkMaterial indices image not found for tilemap chunk {}",
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"TilemapChunkMaterial tile data image not found for tilemap chunk {}",
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chunk_entity
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);
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continue;
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};
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let Some(data) = indices_image.data.as_mut() else {
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let Some(data) = tile_data_image.data.as_mut() else {
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warn!(
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"TilemapChunkMaterial indices image data not found for tilemap chunk {}",
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"TilemapChunkMaterial tile data image data not found for tilemap chunk {}",
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chunk_entity
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);
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continue;
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};
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data.clear();
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data.extend(
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indices
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.iter()
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.copied()
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.flat_map(|i| u16::to_ne_bytes(i.unwrap_or(u16::MAX))),
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);
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data.extend_from_slice(bytemuck::cast_slice(&packed_tile_data));
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}
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}
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fn make_chunk_image(size: &UVec2, indices: &[Option<u16>]) -> Image {
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Image {
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data: Some(
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indices
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.iter()
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.copied()
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.flat_map(|i| u16::to_ne_bytes(i.unwrap_or(u16::MAX)))
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.collect(),
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),
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data_order: TextureDataOrder::default(),
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texture_descriptor: TextureDescriptor {
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size: size.to_extents(),
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dimension: TextureDimension::D2,
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format: TextureFormat::R16Uint,
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label: None,
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mip_level_count: 1,
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sample_count: 1,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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},
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sampler: ImageSampler::nearest(),
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texture_view_descriptor: None,
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asset_usage: RenderAssetUsages::RENDER_WORLD | RenderAssetUsages::MAIN_WORLD,
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copy_on_resize: false,
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}
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}
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fn make_chunk_mesh(size: &UVec2, display_size: &Vec2, anchor: &Anchor) -> Mesh {
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let mut mesh = Mesh::new(
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PrimitiveTopology::TriangleList,
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RenderAssetUsages::RENDER_WORLD | RenderAssetUsages::MAIN_WORLD,
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);
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let offset = display_size * (Vec2::splat(-0.5) - anchor.as_vec());
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let num_quads = size.element_product() as usize;
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let quad_size = display_size / size.as_vec2();
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let mut positions = Vec::with_capacity(4 * num_quads);
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let mut uvs = Vec::with_capacity(4 * num_quads);
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let mut indices = Vec::with_capacity(6 * num_quads);
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for y in 0..size.y {
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for x in 0..size.x {
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let i = positions.len() as u32;
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let p0 = offset + quad_size * UVec2::new(x, y).as_vec2();
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let p1 = p0 + quad_size;
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positions.extend([
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Vec3::new(p0.x, p0.y, 0.0),
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Vec3::new(p1.x, p0.y, 0.0),
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Vec3::new(p0.x, p1.y, 0.0),
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Vec3::new(p1.x, p1.y, 0.0),
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]);
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uvs.extend([
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Vec2::new(0.0, 1.0),
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Vec2::new(1.0, 1.0),
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Vec2::new(0.0, 0.0),
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Vec2::new(1.0, 0.0),
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]);
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indices.extend([i, i + 2, i + 1]);
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indices.extend([i + 3, i + 1, i + 2]);
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}
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}
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
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mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
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mesh.insert_indices(Indices::U32(indices));
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mesh
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}
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@ -1,12 +1,12 @@
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use crate::{AlphaMode2d, Material2d, Material2dKey, Material2dPlugin};
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use crate::{AlphaMode2d, Material2d, Material2dPlugin, TileData};
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use bevy_app::{App, Plugin};
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use bevy_asset::{embedded_asset, embedded_path, Asset, AssetPath, Handle};
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use bevy_image::Image;
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use bevy_asset::{embedded_asset, embedded_path, Asset, AssetPath, Handle, RenderAssetUsages};
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use bevy_color::ColorToPacked;
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use bevy_image::{Image, ImageSampler, ToExtents};
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use bevy_math::UVec2;
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use bevy_reflect::prelude::*;
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use bevy_render::{
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mesh::{Mesh, MeshVertexBufferLayoutRef},
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render_resource::*,
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};
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use bevy_render::render_resource::*;
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use bytemuck::{Pod, Zeroable};
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/// Plugin that adds support for tilemap chunk materials.
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pub struct TilemapChunkMaterialPlugin;
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@ -32,7 +32,7 @@ pub struct TilemapChunkMaterial {
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pub tileset: Handle<Image>,
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#[texture(2, sample_type = "u_int")]
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pub indices: Handle<Image>,
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pub tile_data: Handle<Image>,
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}
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impl Material2d for TilemapChunkMaterial {
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@ -43,27 +43,75 @@ impl Material2d for TilemapChunkMaterial {
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)
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}
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fn vertex_shader() -> ShaderRef {
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ShaderRef::Path(
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AssetPath::from_path_buf(embedded_path!("tilemap_chunk_material.wgsl"))
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.with_source("embedded"),
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)
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}
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fn alpha_mode(&self) -> AlphaMode2d {
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self.alpha_mode
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}
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}
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fn specialize(
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descriptor: &mut RenderPipelineDescriptor,
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layout: &MeshVertexBufferLayoutRef,
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_key: Material2dKey<Self>,
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) -> Result<(), SpecializedMeshPipelineError> {
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let vertex_layout = layout.0.get_layout(&[
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Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
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Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
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])?;
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descriptor.vertex.buffers = vec![vertex_layout];
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Ok(())
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Pod, Zeroable)]
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pub struct PackedTileData {
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tileset_index: u16,
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flags: u16, // flags (visibility, etc.)
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color_red_green: u16, // r in low 8 bits, g in high 8 bits
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color_blue_alpha: u16, // b in low 8 bits, a in high 8 bits
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}
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impl PackedTileData {
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fn empty() -> Self {
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Self {
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tileset_index: u16::MAX,
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flags: 0,
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color_red_green: 0,
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color_blue_alpha: 0,
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}
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}
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}
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impl From<TileData> for PackedTileData {
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fn from(
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TileData {
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tileset_index,
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visible,
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color,
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}: TileData,
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) -> Self {
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let [r, g, b, a] = color.to_srgba().to_u8_array();
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Self {
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tileset_index,
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flags: visible as u16,
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color_red_green: (r as u16) | ((g as u16) << 8),
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color_blue_alpha: (b as u16) | ((a as u16) << 8),
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}
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}
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}
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impl From<Option<TileData>> for PackedTileData {
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fn from(maybe_tile_data: Option<TileData>) -> Self {
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maybe_tile_data
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.map(Into::into)
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.unwrap_or(PackedTileData::empty())
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}
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}
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pub fn make_chunk_tile_data_image(size: &UVec2, data: &[PackedTileData]) -> Image {
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Image {
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data: Some(bytemuck::cast_slice(data).to_vec()),
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data_order: TextureDataOrder::default(),
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texture_descriptor: TextureDescriptor {
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size: size.to_extents(),
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba16Uint,
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label: None,
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mip_level_count: 1,
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sample_count: 1,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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},
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sampler: ImageSampler::nearest(),
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texture_view_descriptor: None,
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asset_usage: RenderAssetUsages::RENDER_WORLD | RenderAssetUsages::MAIN_WORLD,
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copy_on_resize: false,
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}
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}
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|
@ -1,58 +1,54 @@
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#import bevy_sprite::{
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mesh2d_functions as mesh_functions,
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mesh2d_view_bindings::view,
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}
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struct Vertex {
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@builtin(instance_index) instance_index: u32,
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@builtin(vertex_index) vertex_index: u32,
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@location(0) position: vec3<f32>,
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@location(1) uv: vec2<f32>,
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};
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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@location(1) tile_index: u32,
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mesh2d_vertex_output::VertexOutput,
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}
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@group(2) @binding(0) var tileset: texture_2d_array<f32>;
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@group(2) @binding(1) var tileset_sampler: sampler;
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@group(2) @binding(2) var tile_indices: texture_2d<u32>;
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@group(2) @binding(2) var tile_data: texture_2d<u32>;
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@vertex
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fn vertex(vertex: Vertex) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
let world_from_local = mesh_functions::get_world_from_local(vertex.instance_index);
|
||||
let world_position = mesh_functions::mesh2d_position_local_to_world(
|
||||
world_from_local,
|
||||
vec4<f32>(vertex.position, 1.0)
|
||||
);
|
||||
struct TileData {
|
||||
tileset_index: u32,
|
||||
visible: bool,
|
||||
color: vec4<f32>,
|
||||
}
|
||||
|
||||
out.position = mesh_functions::mesh2d_position_world_to_clip(world_position);
|
||||
out.uv = vertex.uv;
|
||||
out.tile_index = vertex.vertex_index / 4u;
|
||||
fn getTileData(coord: vec2<u32>) -> TileData {
|
||||
let data = textureLoad(tile_data, coord, 0);
|
||||
|
||||
return out;
|
||||
let tileset_index = data.r;
|
||||
let visible = data.g != 0u;
|
||||
|
||||
let color_r = f32(data.b & 0xFFu) / 255.0;
|
||||
let color_g = f32((data.b >> 8u) & 0xFFu) / 255.0;
|
||||
let color_b = f32(data.a & 0xFFu) / 255.0;
|
||||
let color_a = f32((data.a >> 8u) & 0xFFu) / 255.0;
|
||||
|
||||
let color = vec4<f32>(color_r, color_g, color_b, color_a);
|
||||
|
||||
return TileData(tileset_index, visible, color);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let chunk_size = textureDimensions(tile_indices, 0);
|
||||
let tile_xy = vec2<u32>(
|
||||
in.tile_index % chunk_size.x,
|
||||
in.tile_index / chunk_size.x
|
||||
);
|
||||
let tile_id = textureLoad(tile_indices, tile_xy, 0).r;
|
||||
let chunk_size = textureDimensions(tile_data, 0);
|
||||
let tile_uv = in.uv * vec2<f32>(chunk_size);
|
||||
let tile_coord = clamp(vec2<u32>(floor(tile_uv)), vec2<u32>(0), chunk_size - 1);
|
||||
|
||||
if tile_id == 0xffffu {
|
||||
let tile = getTileData(tile_coord);
|
||||
|
||||
if (tile.tileset_index == 0xffffu || !tile.visible) {
|
||||
discard;
|
||||
}
|
||||
|
||||
let color = textureSample(tileset, tileset_sampler, in.uv, tile_id);
|
||||
if color.a < 0.001 {
|
||||
let local_uv = fract(tile_uv);
|
||||
let tex_color = textureSample(tileset, tileset_sampler, local_uv, tile.tileset_index);
|
||||
let final_color = tex_color * tile.color;
|
||||
|
||||
if (final_color.a < 0.001) {
|
||||
discard;
|
||||
}
|
||||
return color;
|
||||
|
||||
return final_color;
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
sprite::{TilemapChunk, TilemapChunkIndices},
|
||||
sprite::{TileData, TilemapChunk, TilemapChunkTileData},
|
||||
};
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand_chacha::ChaCha8Rng;
|
||||
@ -27,10 +27,16 @@ fn setup(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
let mut rng = ChaCha8Rng::seed_from_u64(42);
|
||||
|
||||
let chunk_size = UVec2::splat(64);
|
||||
let tile_display_size = UVec2::splat(8);
|
||||
let indices: Vec<Option<u16>> = (0..chunk_size.element_product())
|
||||
let tile_display_size = UVec2::splat(16);
|
||||
let tile_data: Vec<Option<TileData>> = (0..chunk_size.element_product())
|
||||
.map(|_| rng.gen_range(0..5))
|
||||
.map(|i| if i == 0 { None } else { Some(i - 1) })
|
||||
.map(|i| {
|
||||
if i == 0 {
|
||||
None
|
||||
} else {
|
||||
Some(TileData::from_index(i - 1))
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
commands.spawn((
|
||||
@ -40,7 +46,7 @@ fn setup(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
tileset: assets.load("textures/array_texture.png"),
|
||||
..default()
|
||||
},
|
||||
TilemapChunkIndices(indices),
|
||||
TilemapChunkTileData(tile_data),
|
||||
UpdateTimer(Timer::from_seconds(0.1, TimerMode::Repeating)),
|
||||
));
|
||||
|
||||
@ -65,16 +71,16 @@ fn update_tileset_image(
|
||||
|
||||
fn update_tilemap(
|
||||
time: Res<Time>,
|
||||
mut query: Query<(&mut TilemapChunkIndices, &mut UpdateTimer)>,
|
||||
mut query: Query<(&mut TilemapChunkTileData, &mut UpdateTimer)>,
|
||||
mut rng: ResMut<SeededRng>,
|
||||
) {
|
||||
for (mut indices, mut timer) in query.iter_mut() {
|
||||
for (mut tile_data, mut timer) in query.iter_mut() {
|
||||
timer.tick(time.delta());
|
||||
|
||||
if timer.just_finished() {
|
||||
for _ in 0..50 {
|
||||
let index = rng.gen_range(0..indices.len());
|
||||
indices[index] = Some(rng.gen_range(0..5));
|
||||
let index = rng.gen_range(0..tile_data.len());
|
||||
tile_data[index] = Some(TileData::from_index(rng.gen_range(0..5)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user