Remove Camera2d in bloom example (#6462)

# Objective

The bloom example has a 2d camera for the UI. This is an artifact of an older version of bevy. All cameras can render the UI now.

## Solution

Remove the 2d camera
This commit is contained in:
Charles 2022-11-04 11:42:23 +00:00
parent ec8c8fbc8a
commit 3a14ae40ee

View File

@ -35,11 +35,11 @@ fn setup_scene(
let material_emissive = materials.add(StandardMaterial {
emissive: Color::rgb_linear(5.2, 1.2, 0.8), // 3. Set StandardMaterial::emissive using Color::rgb_linear, for entities we want to apply bloom to
..Default::default()
..default()
});
let material_non_emissive = materials.add(StandardMaterial {
base_color: Color::GRAY,
..Default::default()
..default()
});
let mesh = meshes.add(
@ -67,22 +67,13 @@ fn setup_scene(
mesh: mesh.clone(),
material,
transform: Transform::from_xyz(x as f32 * 2.0, 0.0, z as f32 * 2.0),
..Default::default()
..default()
},
Bouncing,
));
}
}
// UI camera
commands.spawn(Camera2dBundle {
camera: Camera {
priority: -1,
..default()
},
..default()
});
commands.spawn(
TextBundle::from_section(
"",