Remove Camera2d in bloom example (#6462)
# Objective The bloom example has a 2d camera for the UI. This is an artifact of an older version of bevy. All cameras can render the UI now. ## Solution Remove the 2d camera
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				| @ -35,11 +35,11 @@ fn setup_scene( | |||||||
| 
 | 
 | ||||||
|     let material_emissive = materials.add(StandardMaterial { |     let material_emissive = materials.add(StandardMaterial { | ||||||
|         emissive: Color::rgb_linear(5.2, 1.2, 0.8), // 3. Set StandardMaterial::emissive using Color::rgb_linear, for entities we want to apply bloom to
 |         emissive: Color::rgb_linear(5.2, 1.2, 0.8), // 3. Set StandardMaterial::emissive using Color::rgb_linear, for entities we want to apply bloom to
 | ||||||
|         ..Default::default() |         ..default() | ||||||
|     }); |     }); | ||||||
|     let material_non_emissive = materials.add(StandardMaterial { |     let material_non_emissive = materials.add(StandardMaterial { | ||||||
|         base_color: Color::GRAY, |         base_color: Color::GRAY, | ||||||
|         ..Default::default() |         ..default() | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|     let mesh = meshes.add( |     let mesh = meshes.add( | ||||||
| @ -67,22 +67,13 @@ fn setup_scene( | |||||||
|                     mesh: mesh.clone(), |                     mesh: mesh.clone(), | ||||||
|                     material, |                     material, | ||||||
|                     transform: Transform::from_xyz(x as f32 * 2.0, 0.0, z as f32 * 2.0), |                     transform: Transform::from_xyz(x as f32 * 2.0, 0.0, z as f32 * 2.0), | ||||||
|                     ..Default::default() |                     ..default() | ||||||
|                 }, |                 }, | ||||||
|                 Bouncing, |                 Bouncing, | ||||||
|             )); |             )); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // UI camera
 |  | ||||||
|     commands.spawn(Camera2dBundle { |  | ||||||
|         camera: Camera { |  | ||||||
|             priority: -1, |  | ||||||
|             ..default() |  | ||||||
|         }, |  | ||||||
|         ..default() |  | ||||||
|     }); |  | ||||||
| 
 |  | ||||||
|     commands.spawn( |     commands.spawn( | ||||||
|         TextBundle::from_section( |         TextBundle::from_section( | ||||||
|             "", |             "", | ||||||
|  | |||||||
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