Remove Camera2d in bloom example (#6462)
# Objective The bloom example has a 2d camera for the UI. This is an artifact of an older version of bevy. All cameras can render the UI now. ## Solution Remove the 2d camera
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				| @ -35,11 +35,11 @@ fn setup_scene( | ||||
| 
 | ||||
|     let material_emissive = materials.add(StandardMaterial { | ||||
|         emissive: Color::rgb_linear(5.2, 1.2, 0.8), // 3. Set StandardMaterial::emissive using Color::rgb_linear, for entities we want to apply bloom to
 | ||||
|         ..Default::default() | ||||
|         ..default() | ||||
|     }); | ||||
|     let material_non_emissive = materials.add(StandardMaterial { | ||||
|         base_color: Color::GRAY, | ||||
|         ..Default::default() | ||||
|         ..default() | ||||
|     }); | ||||
| 
 | ||||
|     let mesh = meshes.add( | ||||
| @ -67,22 +67,13 @@ fn setup_scene( | ||||
|                     mesh: mesh.clone(), | ||||
|                     material, | ||||
|                     transform: Transform::from_xyz(x as f32 * 2.0, 0.0, z as f32 * 2.0), | ||||
|                     ..Default::default() | ||||
|                     ..default() | ||||
|                 }, | ||||
|                 Bouncing, | ||||
|             )); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // UI camera
 | ||||
|     commands.spawn(Camera2dBundle { | ||||
|         camera: Camera { | ||||
|             priority: -1, | ||||
|             ..default() | ||||
|         }, | ||||
|         ..default() | ||||
|     }); | ||||
| 
 | ||||
|     commands.spawn( | ||||
|         TextBundle::from_section( | ||||
|             "", | ||||
|  | ||||
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