add immutable versions of run_on_hierarchy to save allocations
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@ -1,6 +1,28 @@
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use crate::prelude::{Children, Entity, SubWorld, World};
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pub fn run_on_hierarchy<T>(
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world: &World,
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entity: Entity,
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input: T,
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func: &mut dyn FnMut(&World, Entity, T) -> Option<T>,
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) where
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T: Copy,
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{
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let result = func(world, entity, input);
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if let Some(result) = result {
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match world.get_component::<Children>(entity) {
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Some(children) => Some(
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for child in children.iter() {
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run_on_hierarchy(world, *child, result, func);
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}
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),
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None => None,
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};
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}
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}
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pub fn run_on_hierarchy_mut<T>(
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world: &mut World,
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entity: Entity,
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input: T,
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@ -24,17 +46,39 @@ pub fn run_on_hierarchy<T>(
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if let Some(result) = result {
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if let Some(children) = children {
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for child in children {
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run_on_hierarchy(world, child, result, func);
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run_on_hierarchy_mut(world, child, result, func);
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}
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}
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}
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}
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pub fn run_on_hierarchy_subworld<T>(
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world: &mut legion::system::SubWorld,
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world: &SubWorld,
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entity: Entity,
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input: T,
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func: &dyn Fn(&mut SubWorld, Entity, T) -> Option<T>,
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func: &mut dyn FnMut(&SubWorld, Entity, T) -> Option<T>,
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) where
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T: Copy,
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{
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let result = func(world, entity, input);
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if let Some(result) = result {
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match world.get_component::<Children>(entity) {
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Some(children) => Some(
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for child in children.iter() {
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run_on_hierarchy_subworld(world, *child, result, func);
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}
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),
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None => None,
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};
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}
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}
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pub fn run_on_hierarchy_subworld_mut<T>(
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world: &mut SubWorld,
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entity: Entity,
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input: T,
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func: &mut dyn FnMut(&mut SubWorld, Entity, T) -> Option<T>,
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) where
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T: Copy,
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{
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@ -54,8 +98,8 @@ pub fn run_on_hierarchy_subworld<T>(
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if let Some(result) = result {
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if let Some(children) = children {
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for child in children {
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run_on_hierarchy_subworld(world, child, result, func);
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run_on_hierarchy_subworld_mut(world, child, result, func);
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}
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}
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}
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}
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}
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@ -52,7 +52,7 @@ impl UiPipeline {
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// TODO: this probably isn't the best way to handle z-ordering
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let mut z = 0.9999;
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{
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let mut add_data: Box<dyn FnMut(&mut World, Entity, ()) -> Option<()>> =
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let mut add_data: Box<dyn FnMut(&World, Entity, ()) -> Option<()>> =
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Box::new(|world, entity, _| {
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let node = world.get_component::<Node>(entity).unwrap();
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data.push(RectData {
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@ -12,11 +12,11 @@ pub fn build_ui_update_system() -> Box<dyn Schedulable> {
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let parent_size = math::vec2(window_size.width as f32, window_size.height as f32);
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let parent_position = math::vec2(0.0, 0.0);
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for (entity, _) in node_query.iter_entities_mut(world) {
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ecs::run_on_hierarchy_subworld(
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ecs::run_on_hierarchy_subworld_mut(
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world,
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entity,
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(parent_size, parent_position),
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&update_node_entity,
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&mut update_node_entity,
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);
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}
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})
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