re-enable opt=3 for debug
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				| @ -69,4 +69,4 @@ type-uuid = "0.1" | |||||||
| env_logger = "0.7" | env_logger = "0.7" | ||||||
| 
 | 
 | ||||||
| [profile.dev] | [profile.dev] | ||||||
| # opt-level = 3 | opt-level = 3 | ||||||
| @ -8,16 +8,15 @@ fn main() { | |||||||
|         .run(); |         .run(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// set up a simple scene
 |  | ||||||
| fn setup(world: &mut World, resources: &mut Resources) { | fn setup(world: &mut World, resources: &mut Resources) { | ||||||
|  |     // load the mesh
 | ||||||
|     let mesh = gltf::load_gltf("examples/assets/Monkey.gltf") |     let mesh = gltf::load_gltf("examples/assets/Monkey.gltf") | ||||||
|         .unwrap() |         .unwrap() | ||||||
|         .unwrap(); |         .unwrap(); | ||||||
|     // create a cube and a plane mesh
 |  | ||||||
|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap(); |     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap(); | ||||||
|     let mesh_handle = mesh_storage.add(mesh); |     let mesh_handle = mesh_storage.add(mesh); | ||||||
| 
 | 
 | ||||||
|     // create materials for our cube and plane
 |     // create a material for the mesh
 | ||||||
|     let mut material_storage = resources |     let mut material_storage = resources | ||||||
|         .get_mut::<AssetStorage<StandardMaterial>>() |         .get_mut::<AssetStorage<StandardMaterial>>() | ||||||
|         .unwrap(); |         .unwrap(); | ||||||
|  | |||||||
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	 Carter Anderson
						Carter Anderson