re-enable opt=3 for debug

This commit is contained in:
Carter Anderson 2020-04-19 22:31:14 -07:00
parent 1143f16743
commit 3c83e34cc1
2 changed files with 3 additions and 4 deletions

View File

@ -69,4 +69,4 @@ type-uuid = "0.1"
env_logger = "0.7" env_logger = "0.7"
[profile.dev] [profile.dev]
# opt-level = 3 opt-level = 3

View File

@ -8,16 +8,15 @@ fn main() {
.run(); .run();
} }
/// set up a simple scene
fn setup(world: &mut World, resources: &mut Resources) { fn setup(world: &mut World, resources: &mut Resources) {
// load the mesh
let mesh = gltf::load_gltf("examples/assets/Monkey.gltf") let mesh = gltf::load_gltf("examples/assets/Monkey.gltf")
.unwrap() .unwrap()
.unwrap(); .unwrap();
// create a cube and a plane mesh
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap(); let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mesh_handle = mesh_storage.add(mesh); let mesh_handle = mesh_storage.add(mesh);
// create materials for our cube and plane // create a material for the mesh
let mut material_storage = resources let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>() .get_mut::<AssetStorage<StandardMaterial>>()
.unwrap(); .unwrap();