re-enable opt=3 for debug
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1143f16743
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@ -69,4 +69,4 @@ type-uuid = "0.1"
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env_logger = "0.7"
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env_logger = "0.7"
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[profile.dev]
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[profile.dev]
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# opt-level = 3
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opt-level = 3
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@ -8,16 +8,15 @@ fn main() {
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.run();
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.run();
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}
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}
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/// set up a simple scene
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fn setup(world: &mut World, resources: &mut Resources) {
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fn setup(world: &mut World, resources: &mut Resources) {
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// load the mesh
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let mesh = gltf::load_gltf("examples/assets/Monkey.gltf")
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let mesh = gltf::load_gltf("examples/assets/Monkey.gltf")
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.unwrap()
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.unwrap()
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.unwrap();
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.unwrap();
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// create a cube and a plane mesh
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mesh_handle = mesh_storage.add(mesh);
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let mesh_handle = mesh_storage.add(mesh);
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// create materials for our cube and plane
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// create a material for the mesh
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let mut material_storage = resources
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let mut material_storage = resources
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.get_mut::<AssetStorage<StandardMaterial>>()
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.get_mut::<AssetStorage<StandardMaterial>>()
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.unwrap();
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.unwrap();
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