system_fn named/id/anon. add "more-system-fn" cargo feature
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@ -21,6 +21,7 @@ ui = ["bevy_ui"]
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window = ["bevy_window"]
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wgpu = ["bevy_wgpu"]
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winit = ["bevy_winit"]
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more-system-fns = ["legion/more-system-fns"]
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[dependencies]
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# bevy
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@ -29,4 +29,4 @@ where
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fn from(system: T) -> Self {
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System::ThreadLocalFn(Box::new(system))
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}
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}
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}
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@ -21,6 +21,7 @@ log = ["tracing/log", "tracing/log-always"]
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ffi = ["legion-core/ffi"]
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serialize = ["legion-core/serialize"]
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metrics = ["legion-core/metrics"]
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more-system-fns = ["legion-systems/more-system-fns"]
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# [workspace]
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# members = [
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@ -16,6 +16,7 @@ travis-ci = { repository = "TomGillen/legion", branch = "master" }
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[features]
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par-iter = ["rayon", "legion-core/par-iter"]
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par-schedule = ["rayon", "crossbeam-queue"]
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more-system-fns = []
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[dependencies]
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legion-core = { path = "../legion_core", version = "0.2.1", default-features = false }
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@ -30,6 +31,7 @@ bit-set = "0.5"
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paste = "0.1"
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tracing = "0.1"
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fxhash = "0.2"
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uuid = "0.8"
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[dev-dependencies]
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tracing-subscriber = "0.2"
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@ -2,21 +2,24 @@ use crate::{
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resource::{ResourceSet, ResourceTypeId},
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schedule::{ArchetypeAccess, Schedulable},
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system_fn_types::{FuncSystem, FuncSystemFnWrapper},
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Access, SystemAccess, SystemQuery,
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Access, SystemAccess, SystemId, SystemQuery,
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};
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use bit_set::BitSet;
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use fxhash::FxHashMap;
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use legion_core::{
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borrow::AtomicRefCell,
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command::CommandBuffer,
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filter::{And, EntityFilter, EntityFilterTuple},
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query::{DefaultFilter, IntoQuery, View, ViewElement},
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storage::ComponentTypeId,
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command::CommandBuffer,
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};
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use std::marker::PhantomData;
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use uuid::Uuid;
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pub trait IntoSystem<'a, CommandBuffer, ResourceArgs, ComponentArgs> {
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fn into_system(self, name: &'static str) -> Box<dyn Schedulable>;
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pub trait IntoSystem<'a, CommandBuffer, Resources, Components> {
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fn system_id(self, id: SystemId) -> Box<dyn Schedulable>;
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fn system_named(self, name: &'static str) -> Box<dyn Schedulable>;
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fn system(self) -> Box<dyn Schedulable>;
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}
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macro_rules! impl_system {
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@ -31,13 +34,13 @@ macro_rules! impl_system {
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Func: FnMut($(&mut $command_buffer,)* $($resource,)* $($view),*) + Send + Sync + 'static,
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$(<$view as View<'a>>::Iter: Iterator<Item = $view>),*
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{
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fn into_system(mut self, name: &'static str) -> Box<dyn Schedulable> {
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fn system_id(mut self, id: SystemId) -> Box<dyn Schedulable> {
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let resource_access: Access<ResourceTypeId> = resource_access!(($($resource),*));
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let component_access: Access<ComponentTypeId> = component_access!(($($view),*));
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let run_fn = function_wrapper!(self, ($($command_buffer)*), ($($resource, $resource_var),*), ($($view, $filter, $view_var),*));
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Box::new(FuncSystem {
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name: name.into(),
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name: id,
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queries: AtomicRefCell::new(query!($($view),*)),
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access: SystemAccess {
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resources: resource_access,
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@ -50,6 +53,15 @@ macro_rules! impl_system {
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run_fn: AtomicRefCell::new(run_fn),
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})
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}
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fn system_named(self, name: &'static str) -> Box<dyn Schedulable> {
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self.system_id(name.into())
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}
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fn system(self) -> Box<dyn Schedulable> {
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let uuid = Uuid::new_v4();
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self.system_id(uuid.to_simple().to_string().into())
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}
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}
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}
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}
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@ -172,13 +184,18 @@ macro_rules! impl_system_variants {
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impl_system![(), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7))];
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#[rustfmt::skip]
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impl_system![(), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9), (V10, V10F, v10))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9), (V10, V10F, v10), (V11, V11F, v11))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9), (V10, V10F, v10), (V11, V11F, v11), (V12, V12F, v12))];
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#[rustfmt::skip]
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@ -199,15 +216,19 @@ macro_rules! impl_system_variants {
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impl_system![(CommandBuffer), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7))];
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#[rustfmt::skip]
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impl_system![(CommandBuffer), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(CommandBuffer), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(CommandBuffer), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9), (V10, V10F, v10))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(CommandBuffer), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9), (V10, V10F, v10), (V11, V11F, v11))];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system![(CommandBuffer), ($(($resource, $resource_var)),*), ((V1, V1F, v1), (V2, V2F, v2), (V3, V3F, v3), (V4, V4F, v4), (V5, V5F, v5), (V6, V6F, v6), (V7, V7F, v7), (V8, V8F, v8), (V9, V9F, v9), (V10, V10F, v10), (V11, V11F, v11), (V12, V12F, v12))];
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}
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}
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@ -229,13 +250,18 @@ impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6)
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impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6), (R7, r7)];
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#[rustfmt::skip]
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impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6), (R7, r7), (R8, r8)];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6), (R7, r7), (R8, r8), (R9, r9)];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6), (R7, r7), (R8, r8), (R9, r9), (R10, r10)];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6), (R7, r7), (R8, r8), (R9, r9), (R10, r10), (R11, r11)];
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#[rustfmt::skip]
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#[cfg(feature = "more-system-fns")]
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impl_system_variants![(R1, r1), (R2, r2), (R3, r3), (R4, r4), (R5, r5), (R6, r6), (R7, r7), (R8, r8), (R9, r9), (R10, r10), (R11, r11), (R12, r12)];
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#[cfg(test)]
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@ -247,7 +273,8 @@ mod tests {
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};
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use legion_core::{
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borrow::{Ref, RefMut},
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world::World, command::CommandBuffer,
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command::CommandBuffer,
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world::World,
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};
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#[derive(Debug, Eq, PartialEq)]
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@ -269,7 +296,7 @@ mod tests {
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fn single_read_system(x: Ref<X>) {
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println!("{}", x.0);
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}
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let mut system = single_read_system.into_system("hi");
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let mut system = single_read_system.system();
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system.run(&mut world, &mut resources);
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fn read_write_system(x: Ref<X>, y: Ref<Y>, mut z: RefMut<A>) {
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@ -283,30 +310,30 @@ mod tests {
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println!("{} {} {}", x.0, y.0, z.0);
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}
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})
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.into_system("bleh");
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.system();
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let mut system = read_write_system.into_system("read_write");
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let mut system = read_write_system.system();
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system.run(&mut world, &mut resources);
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fn resource_system(a: Resource<A>, x: Ref<X>, y: Ref<Y>) {
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println!("{} {} {}", a.0, x.0, y.0);
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}
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let mut system = resource_system.into_system("hi");
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let mut system = resource_system.system();
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system.run(&mut world, &mut resources);
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fn empty_system_mut() {
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println!("hello world");
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}
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let mut system = empty_system_mut.into_system("hi");
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let mut system = empty_system_mut.system();
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system.run(&mut world, &mut resources);
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fn resource_system_mut(mut a: ResourceMut<A>, x: Ref<X>, y: Ref<Y>) {
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a.0 += 1;
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println!("{} {} {}", a.0, x.0, y.0);
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}
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let mut system = resource_system_mut.into_system("hi");
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let mut system = resource_system_mut.system();
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system.run(&mut world, &mut resources);
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fn command_buffer_system(command_buffer: &mut CommandBuffer, mut a: ResourceMut<A>) {
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@ -314,7 +341,7 @@ mod tests {
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command_buffer.insert((), vec![(X(1), Y(1)), (X(2), Y(2))]);
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println!("{}", a.0);
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}
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let mut system = command_buffer_system.into_system("hi");
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let mut system = command_buffer_system.system();
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system.run(&mut world, &mut resources);
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}
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@ -344,7 +371,7 @@ mod tests {
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resources.insert(A(0));
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resources.insert(B(1));
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world.insert((), vec![(X(2), Y(3)), (X(4), Y(5))]);
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let mut my_system = my_system.into_system("my_system");
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let mut my_system = my_system.system();
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my_system.run(&mut world, &mut resources);
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}
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}
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@ -6,8 +6,8 @@ fn main() {
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.add_event::<MyEvent>()
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.add_resource(EventTriggerState::default())
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.add_resource_init::<EventListenerState>()
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.add_system(event_trigger_system.into_system("event_trigger"))
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.add_system(event_listener_system.into_system("event_listener"))
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.add_system(event_trigger_system.system())
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.add_system(event_listener_system.system())
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.run();
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}
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@ -17,7 +17,7 @@ fn main() {
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.add_plugin(ScheduleRunnerPlugin {
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run_mode: RunMode::Once,
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})
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.add_system(hello_world_system.into_system("hello"))
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.add_system(hello_world.system())
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.run();
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// this app loops forever at 60 fps
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@ -27,10 +27,10 @@ fn main() {
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wait: Some(Duration::from_secs_f64(1.0 / 60.0)),
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},
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})
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.add_system(hello_world_system.into_system("hello"))
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.add_system(hello_world.system())
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.run();
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}
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pub fn hello_world_system() {
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pub fn hello_world() {
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println!("hello world");
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}
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@ -3,10 +3,10 @@ use bevy::prelude::*;
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fn main() {
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App::build()
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.add_default_plugins()
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.add_system(hello_world_system.into_system("hello"))
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.add_system(hello_world.system())
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.run();
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}
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pub fn hello_world_system() {
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pub fn hello_world() {
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println!("hello world");
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}
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@ -6,20 +6,13 @@ fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(setup)
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.add_system(build_rotator_system())
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.add_system(rotator.system())
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.run();
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}
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/// rotates the parent, which will result in the child also rotating
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fn build_rotator_system() -> Box<dyn Schedulable> {
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SystemBuilder::new("rotator")
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.read_resource::<Time>()
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.with_query(<(Write<Rotator>, Write<Rotation>)>::query())
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.build(move |_, world, time, rotator_query| {
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for (_rotator, mut rotation) in rotator_query.iter_mut(world) {
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rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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}
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})
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fn rotator(time: Resource<Time>, _rotator: RefMut<Rotator>, mut rotation: RefMut<Rotation>) {
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rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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}
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/// set up a simple scene with a "parent" cube and a "child" cube
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@ -9,7 +9,7 @@ fn main() {
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..Default::default()
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})
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.add_startup_system(setup)
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.add_system(move_system.into_system("move"))
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.add_system(move_system.system())
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.run();
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}
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@ -3,14 +3,14 @@ use bevy::prelude::*;
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fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(startup_system.into_system("startup"))
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.add_startup_system(startup.system())
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.run();
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}
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/// Set up a simple scene using a "startup system".
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/// Startup systems are run exactly once when the app starts up.
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/// They run right before "normal" systems run.
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fn startup_system(
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fn startup(
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command_buffer: &mut CommandBuffer,
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mut meshes: ResourceMut<AssetStorage<Mesh>>,
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mut materials: ResourceMut<AssetStorage<StandardMaterial>>,
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@ -7,7 +7,7 @@ fn main() {
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.add_event::<MyEvent>()
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.add_startup_system(setup)
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.add_system_init(built_system)
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.add_system(simple_system.into_system("simple_system"))
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.add_system(simple_system.system())
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.add_system(closure_system())
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.run();
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}
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@ -42,7 +42,7 @@ fn closure_system() -> Box<dyn Schedulable> {
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println!("ran {} times", counter);
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counter += 1;
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})
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.into_system("closure_system")
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.system()
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}
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// if you need more flexibility, you can define complex systems using the system builder
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