Add more info to texture loading error in texture_atlas example (#6456)
# Objective - Fix an awkwardly phrased/typoed error message - Actually tell users which file caused the error - IMO we don't need to panic ## Solution - Add a warning including the involved asset path when a non-image is found by `load_folder` - Note: uses `let else` which is stable now ``` 2022-11-03T14:17:59.006861Z WARN texture_atlas: Some(AssetPath { path: "textures/rpg/tiles/whatisthisdoinghere.ogg", label: None }) did not resolve to an `Image` asset. ```
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@ -51,7 +51,11 @@ fn setup(
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let mut texture_atlas_builder = TextureAtlasBuilder::default();
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for handle in &rpg_sprite_handles.handles {
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let handle = handle.typed_weak();
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let texture = textures.get(&handle).expect("Textures folder contained a file which way matched by a loader which did not create an `Image` asset");
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let Some(texture) = textures.get(&handle) else {
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warn!("{:?} did not resolve to an `Image` asset.", asset_server.get_handle_path(handle));
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continue;
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};
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texture_atlas_builder.add_texture(handle, texture);
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}
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