Remove child from parent when it is despawned (#386)
Remove child from parent when it is despawned
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				@ -1,4 +1,4 @@
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use crate::components::Children;
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use crate::components::{Children, Parent};
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use bevy_ecs::{Commands, Entity, Query, World, WorldWriter};
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pub fn run_on_hierarchy<T, S>(
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@ -44,6 +44,18 @@ pub struct DespawnRecursive {
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}
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fn despawn_with_children_recursive(world: &mut World, entity: Entity) {
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    // first, make the entity's own parent forget about it
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    if let Ok(parent) = world.get::<Parent>(entity) {
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        if let Ok(mut children) = world.get_mut::<Children>(parent.0) {
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            children.retain(|c| *c != entity);
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        }
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    }
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    // then despawn the entity and all of its children
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    despawn_with_children_recursive_inner(world, entity);
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}
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// Should only be called by `despawn_with_children_recursive`!
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fn despawn_with_children_recursive_inner(world: &mut World, entity: Entity) {
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    if let Some(children) = world
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        .get::<Children>(entity)
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        .ok()
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@ -78,32 +90,41 @@ impl DespawnRecursiveExt for Commands {
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#[cfg(test)]
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mod tests {
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    use super::DespawnRecursiveExt;
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    use crate::hierarchy::BuildChildren;
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    use bevy_ecs::{Commands, Entity, Resources, World};
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    use crate::{components::Children, hierarchy::BuildChildren};
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    use bevy_ecs::{Commands, Resources, World};
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    #[test]
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    fn despawn_recursive() {
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        let mut world = World::default();
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        let mut resources = Resources::default();
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        let mut command_buffer = Commands::default();
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        let parent_entity = Entity::new();
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        command_buffer.spawn((0u32, 0u64)).with_children(|parent| {
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            parent.spawn((0u32, 0u64));
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        });
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        command_buffer
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            .spawn_as_entity(parent_entity, (1u32, 2u64))
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            .with_children(|parent| {
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                parent.spawn((1u32, 2u64)).with_children(|parent| {
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                    parent.spawn((1u32, 2u64));
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        // Create a grandparent entity which will _not_ be deleted
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        command_buffer.spawn((1u32, 1u64));
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        let grandparent_entity = command_buffer.current_entity().unwrap();
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        command_buffer.with_children(|parent| {
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            // Add a child to the grandparent (the "parent"), which will get deleted
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            parent.spawn((2u32, 2u64));
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            // All descendents of the "parent" should also be deleted.
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            parent.with_children(|parent| {
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                parent.spawn((3u32, 3u64)).with_children(|parent| {
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                    // child
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                    parent.spawn((4u32, 4u64));
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                });
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                parent.spawn((1u32, 2u64));
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                parent.spawn((5u32, 5u64));
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            });
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        });
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        command_buffer.spawn((0u32, 0u64));
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        command_buffer.apply(&mut world, &mut resources);
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        let parent_entity = world.get::<Children>(grandparent_entity).unwrap()[0];
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        command_buffer.despawn_recursive(parent_entity);
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        command_buffer.apply(&mut world, &mut resources);
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@ -113,8 +134,20 @@ mod tests {
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            .map(|(a, b)| (*a, *b))
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            .collect::<Vec<_>>();
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        {
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            let children = world.get::<Children>(grandparent_entity).unwrap();
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            assert_eq!(
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                children.iter().any(|&i| i == parent_entity),
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                false,
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                "grandparent should no longer know about its child which has been removed"
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            );
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        }
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        // parent_entity and its children should be deleted,
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        // the (0, 0) tuples remaining.
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        assert_eq!(results, vec![(0u32, 0u64), (0u32, 0u64), (0u32, 0u64)]);
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        // the grandparent tuple (1, 1) and (0, 0) tuples remaining.
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        assert_eq!(
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            results,
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            vec![(0u32, 0u64), (0u32, 0u64), (0u32, 0u64), (1u32, 1u64)]
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        );
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    }
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}
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