So I think that the underlying issue is actually a system order ambiguity thing between `spawn_bonus` and `rotate_bonus`, but I'm not confident enough about `run_criteria`, `FixedTimeStep`, etc. to sort that out.
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@ -330,11 +330,12 @@ fn spawn_bonus(
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// let the cake turn on itself
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fn rotate_bonus(game: Res<Game>, time: Res<Time>, mut transforms: Query<&mut Transform>) {
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if let Some(entity) = game.bonus.entity {
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let mut cake_transform = transforms.get_mut(entity).unwrap();
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cake_transform.rotate(Quat::from_rotation_y(time.delta_seconds()));
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cake_transform.scale = Vec3::splat(
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1.0 + (game.score as f32 / 10.0 * time.seconds_since_startup().sin() as f32).abs(),
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);
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if let Ok(mut cake_transform) = transforms.get_mut(entity) {
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cake_transform.rotate(Quat::from_rotation_y(time.delta_seconds()));
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cake_transform.scale = Vec3::splat(
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1.0 + (game.score as f32 / 10.0 * time.seconds_since_startup().sin() as f32).abs(),
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);
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}
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}
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}
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