fix final few errors
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f4e06add26
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@ -83,9 +83,6 @@ impl CommandQueue {
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/// This clears the queue.
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/// This clears the queue.
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#[inline]
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#[inline]
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pub fn apply(&mut self, world: &mut World) {
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pub fn apply(&mut self, world: &mut World) {
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// flush the previously queued entities
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world.flush_entities();
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// flush the world's internal queue
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// flush the world's internal queue
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world.flush_commands();
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world.flush_commands();
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@ -23,7 +23,7 @@ use super::{unsafe_world_cell::UnsafeWorldCell, Mut, World, ON_INSERT, ON_REPLAC
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///
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///
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/// This means that in order to add entities, for example, you will need to use commands instead of the world directly.
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/// This means that in order to add entities, for example, you will need to use commands instead of the world directly.
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pub struct DeferredWorld<'w> {
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pub struct DeferredWorld<'w> {
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// SAFETY: Implementors must not use this reference to make structural changes
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// SAFETY: Implementers must not use this reference to make structural changes
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world: UnsafeWorldCell<'w>,
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world: UnsafeWorldCell<'w>,
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}
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}
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@ -69,7 +69,7 @@ impl<'w> DeferredWorld<'w> {
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// SAFETY: &mut self ensure that there are no outstanding accesses to the queue
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// SAFETY: &mut self ensure that there are no outstanding accesses to the queue
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let command_queue = unsafe { self.world.get_raw_command_queue() };
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let command_queue = unsafe { self.world.get_raw_command_queue() };
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// SAFETY: command_queue is stored on world and always valid while the world exists
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// SAFETY: command_queue is stored on world and always valid while the world exists
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unsafe { Commands::new_raw_from_entities(command_queue, self.world.entities()) }
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unsafe { Commands::new_raw_from_entities(command_queue, self.world.entities_allocator()) }
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}
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}
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/// Retrieves a mutable reference to the given `entity`'s [`Component`] of the given type.
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/// Retrieves a mutable reference to the given `entity`'s [`Component`] of the given type.
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@ -415,7 +415,8 @@ impl<'w> DeferredWorld<'w> {
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// - Command queue access does not conflict with entity access.
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// - Command queue access does not conflict with entity access.
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let raw_queue = unsafe { cell.get_raw_command_queue() };
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let raw_queue = unsafe { cell.get_raw_command_queue() };
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// SAFETY: `&mut self` ensures the commands does not outlive the world.
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// SAFETY: `&mut self` ensures the commands does not outlive the world.
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let commands = unsafe { Commands::new_raw_from_entities(raw_queue, cell.entities()) };
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let commands =
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unsafe { Commands::new_raw_from_entities(raw_queue, cell.entities_allocator()) };
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(fetcher, commands)
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(fetcher, commands)
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}
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}
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@ -36,7 +36,6 @@ where
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let (lower, upper) = iter.size_hint();
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let (lower, upper) = iter.size_hint();
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let length = upper.unwrap_or(lower);
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let length = upper.unwrap_or(lower);
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world.entities.reserve(length as u32);
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let mut spawner = BundleSpawner::new::<I::Item>(world, change_tick);
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let mut spawner = BundleSpawner::new::<I::Item>(world, change_tick);
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spawner.reserve_storage(length);
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spawner.reserve_storage(length);
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