Mention DynamicSceneBuilder in doc comment (#10780)

# Objective

Resolves #10773

## Solution

Added comment mentioning DynamicSceneBuilder
This commit is contained in:
Mateusz Wachowiak 2023-11-29 00:45:00 +01:00 committed by GitHub
parent fd308571c4
commit 3ec1b5c323
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -24,6 +24,7 @@ use serde::Serialize;
/// * adding the [`Handle<DynamicScene>`](bevy_asset::Handle) to an entity (the scene will only be
/// visible if the entity already has [`Transform`](bevy_transform::components::Transform) and
/// [`GlobalTransform`](bevy_transform::components::GlobalTransform) components)
/// * using the [`DynamicSceneBuilder`] to construct a `DynamicScene` from `World`.
#[derive(Asset, TypePath, Default)]
pub struct DynamicScene {
/// Resources stored in the dynamic scene.