Expose Tonemapping LUT binding indices (#16934)
This PR simply exposes Bevy PBR's `TONEMAPPING_LUT_TEXTURE_BINDING_INDEX` and `TONEMAPPING_LUT_SAMPLER_BINDING_INDEX`. # Objective Alongside #16932, this is the last required change to be able to replace Bevy's built-in deferred lighting pass with a custom one based on the original logic.
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@ -163,8 +163,8 @@ pub const RGB9E5_FUNCTIONS_HANDLE: Handle<Shader> = Handle::weak_from_u128(26590
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const MESHLET_VISIBILITY_BUFFER_RESOLVE_SHADER_HANDLE: Handle<Shader> =
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const MESHLET_VISIBILITY_BUFFER_RESOLVE_SHADER_HANDLE: Handle<Shader> =
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Handle::weak_from_u128(2325134235233421);
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Handle::weak_from_u128(2325134235233421);
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const TONEMAPPING_LUT_TEXTURE_BINDING_INDEX: u32 = 23;
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pub const TONEMAPPING_LUT_TEXTURE_BINDING_INDEX: u32 = 23;
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const TONEMAPPING_LUT_SAMPLER_BINDING_INDEX: u32 = 24;
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pub const TONEMAPPING_LUT_SAMPLER_BINDING_INDEX: u32 = 24;
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/// Sets up the entire PBR infrastructure of bevy.
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/// Sets up the entire PBR infrastructure of bevy.
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pub struct PbrPlugin {
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pub struct PbrPlugin {
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