Stageless: fix unapplied systems (#7446)
# Objective - The stageless executor keeps track of systems that have run, but have not applied their system buffers. The bitset for that was being cloned into apply_system_buffers and cleared in that function, but we need to clear the original version instead of the cloned version ## Solution - move the clear out of the apply_system_buffers function. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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@ -181,11 +181,12 @@ impl SystemExecutor for MultiThreadedExecutor {
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// SAFETY: all systems have completed
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let world = unsafe { &mut *world.get() };
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apply_system_buffers(&mut self.unapplied_systems, systems, world);
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apply_system_buffers(&self.unapplied_systems, systems, world);
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self.unapplied_systems.clear();
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debug_assert!(self.unapplied_systems.is_clear());
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debug_assert!(self.ready_systems.is_clear());
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debug_assert!(self.running_systems.is_clear());
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debug_assert!(self.unapplied_systems.is_clear());
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self.active_access.clear();
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self.evaluated_sets.clear();
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self.skipped_systems.clear();
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@ -459,11 +460,12 @@ impl MultiThreadedExecutor {
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let sender = self.sender.clone();
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if is_apply_system_buffers(system) {
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// TODO: avoid allocation
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let mut unapplied_systems = self.unapplied_systems.clone();
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let unapplied_systems = self.unapplied_systems.clone();
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self.unapplied_systems.clear();
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let task = async move {
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#[cfg(feature = "trace")]
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let system_guard = system_span.enter();
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apply_system_buffers(&mut unapplied_systems, systems, world);
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apply_system_buffers(&unapplied_systems, systems, world);
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#[cfg(feature = "trace")]
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drop(system_guard);
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sender
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@ -545,7 +547,7 @@ impl MultiThreadedExecutor {
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}
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fn apply_system_buffers(
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unapplied_systems: &mut FixedBitSet,
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unapplied_systems: &FixedBitSet,
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systems: &[SyncUnsafeCell<BoxedSystem>],
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world: &mut World,
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) {
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@ -556,8 +558,6 @@ fn apply_system_buffers(
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let _apply_buffers_span = info_span!("apply_buffers", name = &*system.name()).entered();
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system.apply_buffers(world);
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}
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unapplied_systems.clear();
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}
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fn evaluate_and_fold_conditions(conditions: &mut [BoxedCondition], world: &World) -> bool {
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