Make spawn_dynamic return InstanceId (#6663)
# Objective Fixes #6661 ## Solution Make `SceneSpawner::spawn_dynamic` return `InstanceId` like other functions there. --- ## Changelog Make `SceneSpawner::spawn_dynamic` return `InstanceId` instead of `()`.
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@ -54,10 +54,11 @@ pub enum SceneSpawnError {
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}
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impl SceneSpawner {
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pub fn spawn_dynamic(&mut self, scene_handle: Handle<DynamicScene>) {
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pub fn spawn_dynamic(&mut self, scene_handle: Handle<DynamicScene>) -> InstanceId {
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let instance_id = InstanceId::new();
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self.dynamic_scenes_to_spawn
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.push((scene_handle, instance_id));
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instance_id
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}
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pub fn spawn_dynamic_as_child(
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