Fix the UV calculations for clipped and flipped ImageNodes (#8195)
# Objective Instead of flipping the entire image, `prepare_ui_nodes` only flips the unclipped area. <img width="652" alt="overflow_flipped_bug" src="https://user-images.githubusercontent.com/27962798/227587867-1467c6ae-8693-45c3-87cb-793cc5b433e4.png"> ## Solution Whenever flip_x or flip_y is set swap the image rect coordinates and invert the clipping coords along the flipped axes before the UVs are calculated. <img width="656" alt="overflow_fixed" src="https://user-images.githubusercontent.com/27962798/227588839-e0dde3b9-dc26-4652-a129-2faab2d07281.PNG"> -- ## Changelog * Modified `prepare_uinodes` so that the UVs for clipped and flipped image nodes are calculated correctly.
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@ -414,7 +414,8 @@ pub fn prepare_uinodes(
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current_batch_handle = extracted_uinode.image.clone_weak();
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}
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let uinode_rect = extracted_uinode.rect;
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let mut uinode_rect = extracted_uinode.rect;
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let rect_size = uinode_rect.size().extend(1.0);
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// Specify the corners of the node
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@ -423,7 +424,7 @@ pub fn prepare_uinodes(
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// Calculate the effect of clipping
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// Note: this won't work with rotation/scaling, but that's much more complex (may need more that 2 quads)
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let positions_diff = if let Some(clip) = extracted_uinode.clip {
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let mut positions_diff = if let Some(clip) = extracted_uinode.clip {
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[
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Vec2::new(
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f32::max(clip.min.x - positions[0].x, 0.),
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@ -473,7 +474,21 @@ pub fn prepare_uinodes(
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[Vec2::ZERO, Vec2::X, Vec2::ONE, Vec2::Y]
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} else {
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let atlas_extent = extracted_uinode.atlas_size.unwrap_or(uinode_rect.max);
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let mut uvs = [
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if extracted_uinode.flip_x {
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std::mem::swap(&mut uinode_rect.max.x, &mut uinode_rect.min.x);
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positions_diff[0].x *= -1.;
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positions_diff[1].x *= -1.;
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positions_diff[2].x *= -1.;
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positions_diff[3].x *= -1.;
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}
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if extracted_uinode.flip_y {
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std::mem::swap(&mut uinode_rect.max.y, &mut uinode_rect.min.y);
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positions_diff[0].y *= -1.;
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positions_diff[1].y *= -1.;
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positions_diff[2].y *= -1.;
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positions_diff[3].y *= -1.;
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}
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[
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Vec2::new(
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uinode_rect.min.x + positions_diff[0].x,
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uinode_rect.min.y + positions_diff[0].y,
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@ -491,15 +506,7 @@ pub fn prepare_uinodes(
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uinode_rect.max.y + positions_diff[3].y,
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),
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]
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.map(|pos| pos / atlas_extent);
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if extracted_uinode.flip_x {
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uvs = [uvs[1], uvs[0], uvs[3], uvs[2]];
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}
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if extracted_uinode.flip_y {
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uvs = [uvs[3], uvs[2], uvs[1], uvs[0]];
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}
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uvs
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.map(|pos| pos / atlas_extent)
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};
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let color = extracted_uinode.color.as_linear_rgba_f32();
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