Replace bindings with Rust equivalent
This commit is contained in:
parent
dffcb0aefa
commit
43ec58f321
12
Cargo.toml
12
Cargo.toml
@ -1,7 +1,8 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "mikktspace"
|
name = "mikktspace"
|
||||||
version = "0.1.1"
|
version = "0.1.1"
|
||||||
authors = ["Benjamin Wasty <benny.wasty@gmail.com>", "David Harvey-Macaulay <alteous@outlook.com>"]
|
edition = "2018"
|
||||||
|
authors = ["Benjamin Wasty <benny.wasty@gmail.com>", "David Harvey-Macaulay <alteous@outlook.com>", "Layl Bongers <LaylConway@users.noreply.github.com>"]
|
||||||
description = "Mikkelsen tangent space algorithm"
|
description = "Mikkelsen tangent space algorithm"
|
||||||
documentation = "https://docs.rs/mikktspace"
|
documentation = "https://docs.rs/mikktspace"
|
||||||
repository = "https://github.com/gltf-rs/mikktspace"
|
repository = "https://github.com/gltf-rs/mikktspace"
|
||||||
@ -9,17 +10,14 @@ homepage = "https://github.com/gltf-rs/mikktspace"
|
|||||||
readme = "README.md"
|
readme = "README.md"
|
||||||
keywords = ["3D", "graphics", "algorithm", "tangent"]
|
keywords = ["3D", "graphics", "algorithm", "tangent"]
|
||||||
license = "MIT/Apache-2.0"
|
license = "MIT/Apache-2.0"
|
||||||
build = "build.rs"
|
|
||||||
exclude = ["examples/**"]
|
exclude = ["examples/**"]
|
||||||
|
|
||||||
[badges]
|
[badges]
|
||||||
travis-ci = { repository = "gltf-rs/mikktspace" }
|
travis-ci = { repository = "gltf-rs/mikktspace" }
|
||||||
|
|
||||||
[build-dependencies]
|
[dependencies]
|
||||||
cc = "1.0"
|
libc = "0.2.54"
|
||||||
|
nalgebra = "0.18.0"
|
||||||
[dev-dependencies]
|
|
||||||
cgmath = "0.15"
|
|
||||||
|
|
||||||
[[example]]
|
[[example]]
|
||||||
name = "generate"
|
name = "generate"
|
||||||
|
|||||||
14
README.md
14
README.md
@ -3,7 +3,9 @@
|
|||||||
[](https://crates.io/crates/mikktspace)
|
[](https://crates.io/crates/mikktspace)
|
||||||
[](https://travis-ci.org/gltf-rs/mikktspace)
|
[](https://travis-ci.org/gltf-rs/mikktspace)
|
||||||
|
|
||||||
Bindings to the [Mikkelsen Tangent Space Algorithm](https://en.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps) reference implementation.
|
Port of the [Mikkelsen Tangent Space Algorithm](https://en.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps) reference implementation.
|
||||||
|
|
||||||
|
Machine generated with modifications for better integration with Rust.
|
||||||
|
|
||||||
## Examples
|
## Examples
|
||||||
|
|
||||||
@ -15,16 +17,6 @@ Demonstrates generating tangents for a cube with 4 triangular faces per side.
|
|||||||
cargo run --example generate
|
cargo run --example generate
|
||||||
```
|
```
|
||||||
|
|
||||||
There is also an equivalent C example to check the correctness of the Rust bindings.
|
|
||||||
|
|
||||||
```sh
|
|
||||||
cd examples
|
|
||||||
cmake ../libmikktspace
|
|
||||||
make
|
|
||||||
cc generate.c libmikktspace.a -I../libmikktspace -lm -o generate
|
|
||||||
./generate
|
|
||||||
```
|
|
||||||
|
|
||||||
## License agreement
|
## License agreement
|
||||||
|
|
||||||
Licensed under either of
|
Licensed under either of
|
||||||
|
|||||||
8
build.rs
8
build.rs
@ -1,8 +0,0 @@
|
|||||||
extern crate cc;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
cc::Build::new()
|
|
||||||
.file("libmikktspace/mikktspace.c")
|
|
||||||
.include("libmikktspace")
|
|
||||||
.compile("mikktspace");
|
|
||||||
}
|
|
||||||
@ -1,211 +0,0 @@
|
|||||||
#include <assert.h>
|
|
||||||
#include <stdbool.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#include "mikktspace.h"
|
|
||||||
|
|
||||||
struct tangent {
|
|
||||||
// Vector.
|
|
||||||
float v[3];
|
|
||||||
|
|
||||||
// Sign.
|
|
||||||
float s;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct vertex {
|
|
||||||
// Borrows from `input.positions`.
|
|
||||||
float (*position)[3];
|
|
||||||
|
|
||||||
// Borrows from `input.positions`.
|
|
||||||
float (*normal)[3];
|
|
||||||
|
|
||||||
// Borrows from `input.positions`.
|
|
||||||
float (*tex_coord)[2];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct face {
|
|
||||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
|
||||||
struct vertex vertices[3];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct input {
|
|
||||||
// Owned.
|
|
||||||
float (*positions)[3];
|
|
||||||
|
|
||||||
// Owned.
|
|
||||||
float (*normals)[3];
|
|
||||||
|
|
||||||
// Owned.
|
|
||||||
float (*tex_coords)[2];
|
|
||||||
|
|
||||||
// Borrows from `positions`, `normals`, and `tex_coords`.
|
|
||||||
struct face *faces;
|
|
||||||
|
|
||||||
// Number of entries in `positions`, `normals`, and `tex_coords`.
|
|
||||||
size_t nr_vertices;
|
|
||||||
|
|
||||||
// Number of entries in `faces`.
|
|
||||||
size_t nr_faces;
|
|
||||||
} input;
|
|
||||||
|
|
||||||
void print_vec2(float (*t)[2]) {
|
|
||||||
printf("[%f, %f]", (*t)[0], (*t)[1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
void print_vec3(float (*t)[3]) {
|
|
||||||
printf("[%f, %f, %f]", (*t)[0], (*t)[1], (*t)[2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
void print_tangent(const struct tangent *t) {
|
|
||||||
printf("[%f, %f, %f, %f]", t->v[0], t->v[1], t->v[2], t->s);
|
|
||||||
}
|
|
||||||
|
|
||||||
int get_num_faces(const SMikkTSpaceContext *x) {
|
|
||||||
return input.nr_faces;
|
|
||||||
}
|
|
||||||
|
|
||||||
int get_num_vertices_of_face(const SMikkTSpaceContext *x, int f) {
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
void get_position(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
|
||||||
float (*src)[3] = input.faces[f].vertices[v].position;
|
|
||||||
memcpy(dst, *src, 3 * sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
void get_normal(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
|
||||||
float (*src)[3] = input.faces[f].vertices[v].normal;
|
|
||||||
memcpy(dst, *src, 3 * sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
void get_tex_coord(const SMikkTSpaceContext *x, float *dst, int f, int v) {
|
|
||||||
float (*src)[2] = input.faces[f].vertices[v].tex_coord;
|
|
||||||
memcpy(dst, *src, 2 * sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
void set_tspace_basic(
|
|
||||||
const SMikkTSpaceContext *x,
|
|
||||||
const float *t,
|
|
||||||
float s,
|
|
||||||
int f,
|
|
||||||
int v
|
|
||||||
) {
|
|
||||||
// The index of the last output (vertex, tangent) pair.
|
|
||||||
static int i = 0;
|
|
||||||
|
|
||||||
struct vertex *in = &input.faces[f].vertices[v];
|
|
||||||
|
|
||||||
printf("%d: { v: ", i);
|
|
||||||
print_vec3(in->position);
|
|
||||||
printf(", vn: ");
|
|
||||||
print_vec3(in->normal);
|
|
||||||
printf(", vt: ");
|
|
||||||
print_vec2(in->tex_coord);
|
|
||||||
printf(", vx: [%f, %f, %f, %f] }", t[0], t[1], t[2], s);
|
|
||||||
puts("");
|
|
||||||
|
|
||||||
++i;
|
|
||||||
}
|
|
||||||
|
|
||||||
void set_tspace(
|
|
||||||
const SMikkTSpaceContext *x,
|
|
||||||
const float *t,
|
|
||||||
const float *b,
|
|
||||||
float mag_s,
|
|
||||||
float mag_t,
|
|
||||||
tbool op,
|
|
||||||
int f,
|
|
||||||
int v
|
|
||||||
) {
|
|
||||||
set_tspace_basic(x, t, op != 0 ? 1.0f : -1.0f, f, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
input.nr_vertices = 30;
|
|
||||||
input.nr_faces = 24;
|
|
||||||
|
|
||||||
input.positions = calloc(input.nr_vertices, sizeof(*input.positions));
|
|
||||||
input.normals = calloc(input.nr_vertices, sizeof(*input.normals));
|
|
||||||
input.tex_coords = calloc(input.nr_vertices, sizeof(*input.tex_coords));
|
|
||||||
input.faces = calloc(input.nr_faces, sizeof(*input.faces));
|
|
||||||
|
|
||||||
FILE *fi = fopen("cube.obj", "rb");
|
|
||||||
assert(fi);
|
|
||||||
char buffer[1024];
|
|
||||||
|
|
||||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
|
||||||
fgets(buffer, sizeof(buffer), fi);
|
|
||||||
sscanf(
|
|
||||||
buffer,
|
|
||||||
"v %f %f %f",
|
|
||||||
&input.positions[i][0],
|
|
||||||
&input.positions[i][1],
|
|
||||||
&input.positions[i][2]
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
|
||||||
fgets(buffer, sizeof(buffer), fi);
|
|
||||||
sscanf(
|
|
||||||
buffer,
|
|
||||||
"vn %f %f %f",
|
|
||||||
&input.normals[i][0],
|
|
||||||
&input.normals[i][1],
|
|
||||||
&input.normals[i][2]
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < input.nr_vertices; ++i) {
|
|
||||||
fgets(buffer, sizeof(buffer), fi);
|
|
||||||
sscanf(
|
|
||||||
buffer,
|
|
||||||
"vt %f %f",
|
|
||||||
&input.tex_coords[i][0],
|
|
||||||
&input.tex_coords[i][1]
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < input.nr_faces; ++i) {
|
|
||||||
fgets(buffer, sizeof(buffer), fi);
|
|
||||||
int v[3];
|
|
||||||
sscanf(
|
|
||||||
buffer,
|
|
||||||
"f %d/%d/%d %d/%d/%d %d/%d/%d",
|
|
||||||
&v[0], &v[0], &v[0],
|
|
||||||
&v[1], &v[1], &v[1],
|
|
||||||
&v[2], &v[2], &v[2]
|
|
||||||
);
|
|
||||||
for (size_t j = 0; j < 3; ++j) {
|
|
||||||
input.faces[i].vertices[j].position = &input.positions[v[j] - 1];
|
|
||||||
input.faces[i].vertices[j].normal = &input.normals[v[j] - 1];
|
|
||||||
input.faces[i].vertices[j].tex_coord = &input.tex_coords[v[j] - 1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SMikkTSpaceInterface interface = {
|
|
||||||
.m_getNumFaces = get_num_faces,
|
|
||||||
.m_getNumVerticesOfFace = get_num_vertices_of_face,
|
|
||||||
.m_getPosition = get_position,
|
|
||||||
.m_getNormal = get_normal,
|
|
||||||
.m_getTexCoord = get_tex_coord,
|
|
||||||
.m_setTSpaceBasic = set_tspace_basic,
|
|
||||||
.m_setTSpace = set_tspace,
|
|
||||||
};
|
|
||||||
SMikkTSpaceContext context = {
|
|
||||||
.m_pInterface = &interface,
|
|
||||||
.m_pUserData = NULL,
|
|
||||||
};
|
|
||||||
|
|
||||||
genTangSpaceDefault(&context);
|
|
||||||
|
|
||||||
fclose(fi);
|
|
||||||
free(input.positions);
|
|
||||||
free(input.normals);
|
|
||||||
free(input.tex_coords);
|
|
||||||
free(input.faces);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
@ -1,23 +1,62 @@
|
|||||||
extern crate cgmath;
|
use nalgebra::{Point2, Point3, Vector3, Vector4};
|
||||||
extern crate mikktspace;
|
|
||||||
|
|
||||||
use cgmath::prelude::*;
|
|
||||||
|
|
||||||
pub type Face = [u32; 3];
|
pub type Face = [u32; 3];
|
||||||
pub type Vec2 = [f32; 2];
|
|
||||||
pub type Vec3 = [f32; 3];
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct Vertex {
|
struct Vertex {
|
||||||
position: Vec3,
|
position: Point3<f32>,
|
||||||
normal: Vec3,
|
normal: Vector3<f32>,
|
||||||
tex_coord: Vec2,
|
tex_coord: Point2<f32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
fn make_cube() -> (Vec<Face>, Vec<Vertex>) {
|
struct Mesh {
|
||||||
|
faces: Vec<Face>,
|
||||||
|
vertices: Vec<Vertex>,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn vertex(mesh: &Mesh, face: usize, vert: usize) -> &Vertex {
|
||||||
|
let vs: &[u32; 3] = &mesh.faces[face];
|
||||||
|
&mesh.vertices[vs[vert] as usize]
|
||||||
|
}
|
||||||
|
|
||||||
|
impl mikktspace::Geometry for Mesh {
|
||||||
|
fn get_num_faces(&self) -> usize {
|
||||||
|
self.faces.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_num_vertices_of_face(&self, _face: usize) -> usize {
|
||||||
|
3
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_position(&self, face: usize, vert: usize) -> Point3<f32> {
|
||||||
|
vertex(self, face, vert).position
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_normal(&self, face: usize, vert: usize) -> Vector3<f32> {
|
||||||
|
vertex(self, face, vert).normal
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_tex_coord(&self, face: usize, vert: usize) -> Point2<f32> {
|
||||||
|
vertex(self, face, vert).tex_coord
|
||||||
|
}
|
||||||
|
|
||||||
|
fn set_tangent_encoded(&mut self, tangent: Vector4<f32>, face: usize, vert: usize) {
|
||||||
|
println!(
|
||||||
|
"{face}-{vert}: v: {v:?}, vn: {vn:?}, vt: {vt:?}, vx: {vx:?}",
|
||||||
|
face = face,
|
||||||
|
vert = vert,
|
||||||
|
v = vertex(self, face, vert).position.coords.data,
|
||||||
|
vn = vertex(self, face, vert).normal.data,
|
||||||
|
vt = vertex(self, face, vert).tex_coord.coords.data,
|
||||||
|
vx = tangent.data,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn make_cube() -> Mesh {
|
||||||
struct ControlPoint {
|
struct ControlPoint {
|
||||||
uv: Vec2,
|
uv: [f32; 2],
|
||||||
dir: Vec3,
|
dir: [f32; 3],
|
||||||
}
|
}
|
||||||
let mut faces = Vec::new();
|
let mut faces = Vec::new();
|
||||||
let mut ctl_pts = Vec::new();
|
let mut ctl_pts = Vec::new();
|
||||||
@ -108,9 +147,9 @@ fn make_cube() -> (Vec<Face>, Vec<Vertex>) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for pt in ctl_pts {
|
for pt in ctl_pts {
|
||||||
let p: cgmath::Vector3<f32> = pt.dir.into();
|
let p: Point3<f32> = pt.dir.into();
|
||||||
let n: cgmath::Vector3<f32> = p.normalize();
|
let n: Vector3<f32> = p.coords.normalize();
|
||||||
let t: cgmath::Vector2<f32> = pt.uv.into();
|
let t: Point2<f32> = pt.uv.into();
|
||||||
vertices.push(Vertex {
|
vertices.push(Vertex {
|
||||||
position: (p / 2.0).into(),
|
position: (p / 2.0).into(),
|
||||||
normal: n.into(),
|
normal: n.into(),
|
||||||
@ -118,42 +157,14 @@ fn make_cube() -> (Vec<Face>, Vec<Vertex>) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
(faces, vertices)
|
Mesh {
|
||||||
|
faces,
|
||||||
|
vertices,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let (faces, vertices) = make_cube();
|
let mut cube = make_cube();
|
||||||
let vertex = |face, vert| {
|
let ret = mikktspace::generate_tangents_default(&mut cube);
|
||||||
let vs: &[u32; 3] = &faces[face];
|
assert_eq!(true, ret);
|
||||||
&vertices[vs[vert] as usize]
|
|
||||||
};
|
|
||||||
let vertices_per_face = || 3;
|
|
||||||
let face_count = || faces.len();
|
|
||||||
let position = |face, vert| &vertex(face, vert).position;
|
|
||||||
let normal = |face, vert| &vertex(face, vert).normal;
|
|
||||||
let tex_coord = |face, vert| &vertex(face, vert).tex_coord;
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut i = 0;
|
|
||||||
let mut set_tangent = |face, vert, tangent| {
|
|
||||||
println!(
|
|
||||||
"{index}: v: {v:?}, vn: {vn:?}, vt: {vt:?}, vx: {vx:?}",
|
|
||||||
index = i,
|
|
||||||
v = position(face, vert),
|
|
||||||
vn = normal(face, vert),
|
|
||||||
vt = tex_coord(face, vert),
|
|
||||||
vx = tangent,
|
|
||||||
);
|
|
||||||
i += 1;
|
|
||||||
};
|
|
||||||
let ret = mikktspace::generate_tangents(
|
|
||||||
&vertices_per_face,
|
|
||||||
&face_count,
|
|
||||||
&position,
|
|
||||||
&normal,
|
|
||||||
&tex_coord,
|
|
||||||
&mut set_tangent,
|
|
||||||
);
|
|
||||||
assert_eq!(true, ret);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -1,145 +0,0 @@
|
|||||||
/** \file mikktspace/mikktspace.h
|
|
||||||
* \ingroup mikktspace
|
|
||||||
*/
|
|
||||||
/**
|
|
||||||
* Copyright (C) 2011 by Morten S. Mikkelsen
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
* 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __MIKKTSPACE_H__
|
|
||||||
#define __MIKKTSPACE_H__
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Author: Morten S. Mikkelsen
|
|
||||||
* Version: 1.0
|
|
||||||
*
|
|
||||||
* The files mikktspace.h and mikktspace.c are designed to be
|
|
||||||
* stand-alone files and it is important that they are kept this way.
|
|
||||||
* Not having dependencies on structures/classes/libraries specific
|
|
||||||
* to the program, in which they are used, allows them to be copied
|
|
||||||
* and used as is into any tool, program or plugin.
|
|
||||||
* The code is designed to consistently generate the same
|
|
||||||
* tangent spaces, for a given mesh, in any tool in which it is used.
|
|
||||||
* This is done by performing an internal welding step and subsequently an order-independent evaluation
|
|
||||||
* of tangent space for meshes consisting of triangles and quads.
|
|
||||||
* This means faces can be received in any order and the same is true for
|
|
||||||
* the order of vertices of each face. The generated result will not be affected
|
|
||||||
* by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
|
|
||||||
* primitives are present or not will not affect the generated results either.
|
|
||||||
* Once tangent space calculation is done the vertices of degenerate primitives will simply
|
|
||||||
* inherit tangent space from neighboring non degenerate primitives.
|
|
||||||
* The analysis behind this implementation can be found in my master's thesis
|
|
||||||
* which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
|
|
||||||
* Note that though the tangent spaces at the vertices are generated in an order-independent way,
|
|
||||||
* by this implementation, the interpolated tangent space is still affected by which diagonal is
|
|
||||||
* chosen to split each quad. A sensible solution is to have your tools pipeline always
|
|
||||||
* split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
|
|
||||||
* If these have the same length then compare the diagonals defined by the texture coordinates.
|
|
||||||
* XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
|
|
||||||
* and also quad triangulator plugin.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
typedef int tbool;
|
|
||||||
typedef struct SMikkTSpaceContext SMikkTSpaceContext;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
|
||||||
int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
|
|
||||||
|
|
||||||
// Returns the number of vertices on face number iFace
|
|
||||||
// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
|
||||||
int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
|
|
||||||
|
|
||||||
// returns the position/normal/texcoord of the referenced face of vertex number iVert.
|
|
||||||
// iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
|
|
||||||
void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
|
|
||||||
void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
|
|
||||||
void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
|
|
||||||
|
|
||||||
// either (or both) of the two setTSpace callbacks can be set.
|
|
||||||
// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
|
|
||||||
|
|
||||||
// This function is used to return the tangent and fSign to the application.
|
|
||||||
// fvTangent is a unit length vector.
|
|
||||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
|
||||||
// bitangent = fSign * cross(vN, tangent);
|
|
||||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
|
||||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
|
||||||
// DO NOT! use an already existing index list.
|
|
||||||
void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
|
|
||||||
|
|
||||||
// This function is used to return tangent space results to the application.
|
|
||||||
// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
|
|
||||||
// true magnitudes which can be used for relief mapping effects.
|
|
||||||
// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
|
|
||||||
// However, both are perpendicular to the vertex normal.
|
|
||||||
// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
|
||||||
// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
|
|
||||||
// bitangent = fSign * cross(vN, tangent);
|
|
||||||
// Note that the results are returned unindexed. It is possible to generate a new index list
|
|
||||||
// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
|
||||||
// DO NOT! use an already existing index list.
|
|
||||||
void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
|
|
||||||
const tbool bIsOrientationPreserving, const int iFace, const int iVert);
|
|
||||||
} SMikkTSpaceInterface;
|
|
||||||
|
|
||||||
struct SMikkTSpaceContext
|
|
||||||
{
|
|
||||||
SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
|
|
||||||
void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
|
|
||||||
};
|
|
||||||
|
|
||||||
// these are both thread safe!
|
|
||||||
tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
|
|
||||||
tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
|
|
||||||
|
|
||||||
|
|
||||||
// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
|
|
||||||
// normal map sampler must use the exact inverse of the pixel shader transformation.
|
|
||||||
// The most efficient transformation we can possibly do in the pixel shader is
|
|
||||||
// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
|
|
||||||
// pixel shader (fast transform out)
|
|
||||||
// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
|
|
||||||
// where vNt is the tangent space normal. The normal map sampler must likewise use the
|
|
||||||
// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
|
|
||||||
// sampler does (exact inverse of pixel shader):
|
|
||||||
// float3 row0 = cross(vB, vN);
|
|
||||||
// float3 row1 = cross(vN, vT);
|
|
||||||
// float3 row2 = cross(vT, vB);
|
|
||||||
// float fSign = dot(vT, row0)<0 ? -1 : 1;
|
|
||||||
// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
|
|
||||||
// where vNout is the sampled normal in some chosen 3D space.
|
|
||||||
//
|
|
||||||
// Should you choose to reconstruct the bitangent in the pixel shader instead
|
|
||||||
// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
|
|
||||||
// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
|
|
||||||
// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
|
|
||||||
// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
|
|
||||||
// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
|
|
||||||
// However, this must be used both by the sampler and your tools/rendering pipeline.
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
129
src/ffi.rs
129
src/ffi.rs
@ -1,129 +0,0 @@
|
|||||||
|
|
||||||
#![allow(bad_style)]
|
|
||||||
#![allow(dead_code)]
|
|
||||||
|
|
||||||
use std::os::raw::*;
|
|
||||||
|
|
||||||
pub type tbool = c_int;
|
|
||||||
pub const TFALSE: tbool = 0;
|
|
||||||
pub const TTRUE: tbool = 1;
|
|
||||||
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct SMikkTSpaceInterface {
|
|
||||||
/// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
|
||||||
pub m_getNumFaces: extern "C" fn(pContext: *const SMikkTSpaceContext) -> c_int,
|
|
||||||
|
|
||||||
/// Returns the number of vertices on face number iFace
|
|
||||||
/// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
|
||||||
pub m_getNumVerticesOfFace: extern "C" fn(
|
|
||||||
pContext: *const SMikkTSpaceContext,
|
|
||||||
iFace: c_int,
|
|
||||||
) -> c_int,
|
|
||||||
|
|
||||||
/// Returns the position of the referenced face of vertex number
|
|
||||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
|
||||||
pub m_getPosition: extern "C" fn(
|
|
||||||
pContext: *const SMikkTSpaceContext,
|
|
||||||
fvPosOut: *mut c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
),
|
|
||||||
|
|
||||||
/// Returns the normal of the referenced face of vertex number
|
|
||||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
|
||||||
pub m_getNormal: extern "C" fn(
|
|
||||||
pContext: *const SMikkTSpaceContext,
|
|
||||||
fvNormOut: *mut c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
),
|
|
||||||
|
|
||||||
/// Returns the texcoord of the referenced face of vertex number
|
|
||||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
|
||||||
pub m_getTexCoord: extern "C" fn(
|
|
||||||
pContext: *const SMikkTSpaceContext,
|
|
||||||
fvTexcOut: *mut c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
),
|
|
||||||
|
|
||||||
/// either (or both) of the two setTSpace callbacks can be set.
|
|
||||||
/// The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
|
|
||||||
|
|
||||||
/// This function is used to return the tangent and fSign to the application.
|
|
||||||
/// fvTangent is a unit length vector.
|
|
||||||
/// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
|
||||||
/// bitangent = fSign * cross(vN, tangent);
|
|
||||||
/// Note that the results are returned unindexed. It is possible to generate a new index list
|
|
||||||
/// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
|
||||||
/// DO NOT! use an already existing index list.
|
|
||||||
pub m_setTSpaceBasic: extern "C" fn(
|
|
||||||
pContext: *mut SMikkTSpaceContext,
|
|
||||||
fvTangent: *const c_float,
|
|
||||||
fSign: c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
),
|
|
||||||
|
|
||||||
/// This function is used to return tangent space results to the application.
|
|
||||||
/// fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
|
|
||||||
/// true magnitudes which can be used for relief mapping effects.
|
|
||||||
/// fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
|
|
||||||
/// However, both are perpendicular to the vertex normal.
|
|
||||||
/// For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
|
|
||||||
/// fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
|
|
||||||
/// bitangent = fSign * cross(vN, tangent);
|
|
||||||
/// Note that the results are returned unindexed. It is possible to generate a new index list
|
|
||||||
/// But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
|
|
||||||
/// DO NOT! use an already existing index list.
|
|
||||||
pub m_setTSpace: extern "C" fn(
|
|
||||||
pContext: *mut SMikkTSpaceContext,
|
|
||||||
fvTangent: *const c_float,
|
|
||||||
fvBiTangent: *const c_float,
|
|
||||||
fMagS: c_float,
|
|
||||||
fMagT: c_float,
|
|
||||||
bIsOrientationPreserving: tbool,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// these are both thread safe!
|
|
||||||
/// Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
|
|
||||||
extern "system" {
|
|
||||||
pub fn genTangSpaceDefault(pContext: *const SMikkTSpaceContext) -> tbool;
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn genTangSpace(pContext: *const SMikkTSpaceContext, fAngularThreshold: c_float) -> tbool;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
|
|
||||||
/// normal map sampler must use the exact inverse of the pixel shader transformation.
|
|
||||||
/// The most efficient transformation we can possibly do in the pixel shader is
|
|
||||||
/// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
|
|
||||||
/// pixel shader (fast transform out)
|
|
||||||
/// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
|
|
||||||
/// where vNt is the tangent space normal. The normal map sampler must likewise use the
|
|
||||||
/// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
|
|
||||||
/// sampler does (exact inverse of pixel shader):
|
|
||||||
/// float3 row0 = cross(vB, vN);
|
|
||||||
/// float3 row1 = cross(vN, vT);
|
|
||||||
/// float3 row2 = cross(vT, vB);
|
|
||||||
/// float fSign = dot(vT, row0)<0 ? -1 : 1;
|
|
||||||
/// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
|
|
||||||
/// where vNout is the sampled normal in some chosen 3D space.
|
|
||||||
///
|
|
||||||
/// Should you choose to reconstruct the bitangent in the pixel shader instead
|
|
||||||
/// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
|
|
||||||
/// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
|
|
||||||
/// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
|
|
||||||
/// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
|
|
||||||
/// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
|
|
||||||
/// However, this must be used both by the sampler and your tools/rendering pipeline.
|
|
||||||
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct SMikkTSpaceContext {
|
|
||||||
/// initialized with callback functions
|
|
||||||
pub m_pInterface: *const SMikkTSpaceInterface,
|
|
||||||
/// pointer to client side mesh data etc. (passed as the first parameter with every interface call)
|
|
||||||
pub m_pUserData: *mut c_void,
|
|
||||||
}
|
|
||||||
2036
src/generated.rs
Normal file
2036
src/generated.rs
Normal file
File diff suppressed because it is too large
Load Diff
220
src/lib.rs
220
src/lib.rs
@ -1,173 +1,73 @@
|
|||||||
#![allow(bad_style)]
|
mod generated;
|
||||||
|
|
||||||
mod ffi;
|
use nalgebra::{Point2, Point3, Vector3, Vector4};
|
||||||
|
|
||||||
use std::os::raw::*;
|
/// The interface by which mikktspace interacts with your geometry.
|
||||||
use std::mem;
|
pub trait Geometry {
|
||||||
use std::ptr;
|
|
||||||
|
|
||||||
/// Rust FFI for the MikkTSpace implementation.
|
|
||||||
const INTERFACE: ffi::SMikkTSpaceInterface = ffi::SMikkTSpaceInterface {
|
|
||||||
m_getNumFaces: faces,
|
|
||||||
m_getNumVerticesOfFace: vertices,
|
|
||||||
m_getPosition: position,
|
|
||||||
m_getNormal: normal,
|
|
||||||
m_getTexCoord: tex_coord,
|
|
||||||
m_setTSpaceBasic: set_tspace_basic,
|
|
||||||
m_setTSpace: set_tspace,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Rust front-end API for tangent generation.
|
|
||||||
struct Closures<'a> {
|
|
||||||
/// Returns the number of vertices per face.
|
|
||||||
pub vertices_per_face: &'a Fn() -> usize,
|
|
||||||
|
|
||||||
/// Returns the number of faces.
|
/// Returns the number of faces.
|
||||||
pub face_count: &'a Fn() -> usize,
|
fn get_num_faces(&self) -> usize;
|
||||||
|
|
||||||
/// Returns the positions of the indexed face.
|
|
||||||
pub position: &'a Fn(usize, usize) -> &'a [f32; 3],
|
|
||||||
|
|
||||||
/// Returns the normals of the indexed face.
|
/// Returns the number of vertices of a face.
|
||||||
pub normal: &'a Fn(usize, usize) -> &'a [f32; 3],
|
fn get_num_vertices_of_face(&self, face: usize) -> usize;
|
||||||
|
|
||||||
/// Returns the texture co-ordinates of the indexed face.
|
/// Returns the position of a vertex.
|
||||||
pub tex_coord: &'a Fn(usize, usize) -> &'a [f32; 2],
|
fn get_position(&self, face: usize, vert: usize) -> Point3<f32>;
|
||||||
|
|
||||||
/// Sets the generated tangent for the indexed face.
|
/// Returns the normal of a vertex.
|
||||||
pub set_tangent: &'a mut FnMut(usize, usize, [f32; 4]),
|
fn get_normal(&self, face: usize, vert: usize) -> Vector3<f32>;
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the number of faces (triangles/quads) on the mesh to be processed.
|
/// Returns the texture coordinate of a vertex.
|
||||||
extern "C" fn faces(pContext: *const ffi::SMikkTSpaceContext) -> c_int {
|
fn get_tex_coord(&self, face: usize, vert: usize) -> Point2<f32>;
|
||||||
unsafe {
|
|
||||||
let x = (*pContext).m_pUserData as *const Closures;
|
|
||||||
((*x).face_count)() as c_int
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the number of vertices on face number iFace
|
/// Sets a vertex' generated tangent.
|
||||||
/// iFace is a number in the range {0, 1, ..., getNumFaces()-1}
|
fn set_tangent(
|
||||||
extern "C" fn vertices(
|
&mut self,
|
||||||
pContext: *const ffi::SMikkTSpaceContext,
|
tangent: Vector3<f32>,
|
||||||
_iFace: c_int,
|
_bi_tangent: Vector3<f32>,
|
||||||
) -> c_int {
|
_f_mag_s: f32,
|
||||||
unsafe {
|
_f_mag_t: f32,
|
||||||
let x = (*pContext).m_pUserData as *const Closures;
|
bi_tangent_preserves_orientation: bool,
|
||||||
((*x).vertices_per_face)() as c_int
|
face: usize,
|
||||||
}
|
vert: usize,
|
||||||
}
|
) {
|
||||||
|
let sign = if bi_tangent_preserves_orientation {
|
||||||
/// Returns the position of the referenced face of vertex number
|
1.0
|
||||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
} else {
|
||||||
extern "C" fn position(
|
-1.0
|
||||||
pContext: *const ffi::SMikkTSpaceContext,
|
|
||||||
fvPosOut: *mut c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
) {
|
|
||||||
unsafe {
|
|
||||||
let x = (*pContext).m_pUserData as *const Closures;
|
|
||||||
let slice = ((*x).position)(iFace as usize, iVert as usize);
|
|
||||||
let src = slice.as_ptr() as *const c_float;
|
|
||||||
ptr::copy_nonoverlapping::<c_float>(src, fvPosOut, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the normal of the referenced face of vertex number
|
|
||||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
|
||||||
extern "C" fn normal(
|
|
||||||
pContext: *const ffi::SMikkTSpaceContext,
|
|
||||||
fvNormOut: *mut c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
) {
|
|
||||||
unsafe {
|
|
||||||
let x = (*pContext).m_pUserData as *const Closures;
|
|
||||||
let slice = ((*x).normal)(iFace as usize, iVert as usize);
|
|
||||||
let src = slice.as_ptr() as *const c_float;
|
|
||||||
ptr::copy_nonoverlapping::<c_float>(src, fvNormOut, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the texcoord of the referenced face of vertex number
|
|
||||||
/// iVert, in the range {0,1,2} for triangles, and {0,1,2,3} for quads.
|
|
||||||
extern "C" fn tex_coord(
|
|
||||||
pContext: *const ffi::SMikkTSpaceContext,
|
|
||||||
fvTexcOut: *mut c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
) {
|
|
||||||
unsafe {
|
|
||||||
let x = (*pContext).m_pUserData as *const Closures;
|
|
||||||
let slice = ((*x).tex_coord)(iFace as usize, iVert as usize);
|
|
||||||
let src = slice.as_ptr() as *const c_float;
|
|
||||||
ptr::copy_nonoverlapping::<c_float>(src, fvTexcOut, 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the tangent and its sign to the application.
|
|
||||||
extern "C" fn set_tspace_basic(
|
|
||||||
pContext: *mut ffi::SMikkTSpaceContext,
|
|
||||||
fvTangent: *const c_float,
|
|
||||||
fSign: c_float,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
) {
|
|
||||||
unsafe {
|
|
||||||
let x = (*pContext).m_pUserData as *mut Closures;
|
|
||||||
let mut tangent: [f32; 4] = mem::uninitialized();
|
|
||||||
let dst: *mut c_float = tangent.as_mut_ptr();
|
|
||||||
ptr::copy_nonoverlapping::<c_float>(fvTangent, dst, 3);
|
|
||||||
tangent[3] = fSign;
|
|
||||||
((*x).set_tangent)(iFace as usize, iVert as usize, tangent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns tangent space results to the application.
|
|
||||||
extern "C" fn set_tspace(
|
|
||||||
pContext: *mut ffi::SMikkTSpaceContext,
|
|
||||||
fvTangent: *const c_float,
|
|
||||||
_fvBiTangent: *const c_float,
|
|
||||||
_fMagS: c_float,
|
|
||||||
_fMagT: c_float,
|
|
||||||
bIsOrientationPreserving: ffi::tbool,
|
|
||||||
iFace: c_int,
|
|
||||||
iVert: c_int,
|
|
||||||
) {
|
|
||||||
let fSign = if bIsOrientationPreserving != 0 { 1.0 } else { -1.0 };
|
|
||||||
set_tspace_basic(pContext, fvTangent, fSign, iFace, iVert);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> Closures<'a> {
|
|
||||||
/// Generates tangents.
|
|
||||||
pub fn generate(mut self) -> bool {
|
|
||||||
let ctx = ffi::SMikkTSpaceContext {
|
|
||||||
m_pInterface: &INTERFACE,
|
|
||||||
m_pUserData: &mut self as *mut Closures as *mut c_void,
|
|
||||||
};
|
};
|
||||||
unsafe {
|
self.set_tangent_encoded(tangent.insert_row(3, sign), face, vert);
|
||||||
ffi::genTangSpaceDefault(&ctx) == ffi::TTRUE
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Sets a vertex' generated tangent with the bi-tangent encoded as the W component in the
|
||||||
|
/// tangent. The W component marks if the bi-tangent is flipped. This will only be called if
|
||||||
|
/// `set_tangent` is not implemented.
|
||||||
|
fn set_tangent_encoded(&mut self, _tangent: Vector4<f32>, _face: usize, _vert: usize) {}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Generates tangents.
|
/// Default (recommended) Angular Threshold is 180 degrees, which means threshold disabled.
|
||||||
pub fn generate_tangents<'a>(
|
pub fn generate_tangents_default<I: Geometry>(geometry: &mut I) -> bool {
|
||||||
vertices_per_face: &'a Fn() -> usize,
|
unsafe { generated::genTangSpace(geometry, 180.0) }
|
||||||
face_count: &'a Fn() -> usize,
|
}
|
||||||
position: &'a Fn(usize, usize) -> &'a [f32; 3],
|
|
||||||
normal: &'a Fn(usize, usize) -> &'a [f32; 3],
|
fn get_position<I: Geometry>(geometry: &mut I, index: usize) -> Vector3<f32> {
|
||||||
tex_coord: &'a Fn(usize, usize) -> &'a [f32; 2],
|
let (face, vert) = index_to_face_vert(index);
|
||||||
set_tangent: &'a mut FnMut(usize, usize, [f32; 4]),
|
geometry.get_position(face, vert).coords
|
||||||
) -> bool {
|
}
|
||||||
let closures = Closures {
|
|
||||||
vertices_per_face,
|
fn get_tex_coord<I: Geometry>(geometry: &mut I, index: usize) -> Vector3<f32> {
|
||||||
face_count,
|
let (face, vert) = index_to_face_vert(index);
|
||||||
position,
|
geometry.get_tex_coord(face, vert).coords.insert_row(2, 1.0)
|
||||||
normal,
|
}
|
||||||
tex_coord,
|
|
||||||
set_tangent,
|
fn get_normal<I: Geometry>(geometry: &mut I, index: usize) -> Vector3<f32> {
|
||||||
};
|
let (face, vert) = index_to_face_vert(index);
|
||||||
closures.generate()
|
geometry.get_normal(face, vert)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn index_to_face_vert(index: usize) -> (usize, usize) {
|
||||||
|
(index >> 2, index & 0x3)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn face_vert_to_index(face: usize, vert: usize) -> usize {
|
||||||
|
face << 2 | vert & 0x3
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user