make texture from sprite pipeline filterable (#3236)
# Objective - Fix #3235 ## Solution - in `sprite_pipeline`, make the texture filterable
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@ -58,7 +58,7 @@ impl FromWorld for SpritePipeline {
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visibility: ShaderStages::FRAGMENT,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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ty: BindingType::Texture {
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multisampled: false,
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multisampled: false,
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sample_type: TextureSampleType::Float { filterable: false },
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sample_type: TextureSampleType::Float { filterable: true },
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view_dimension: TextureViewDimension::D2,
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view_dimension: TextureViewDimension::D2,
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},
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},
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count: None,
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count: None,
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