make texture from sprite pipeline filterable (#3236)
# Objective - Fix #3235 ## Solution - in `sprite_pipeline`, make the texture filterable
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				| @ -58,7 +58,7 @@ impl FromWorld for SpritePipeline { | ||||
|                     visibility: ShaderStages::FRAGMENT, | ||||
|                     ty: BindingType::Texture { | ||||
|                         multisampled: false, | ||||
|                         sample_type: TextureSampleType::Float { filterable: false }, | ||||
|                         sample_type: TextureSampleType::Float { filterable: true }, | ||||
|                         view_dimension: TextureViewDimension::D2, | ||||
|                     }, | ||||
|                     count: None, | ||||
|  | ||||
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