fix timer test to be less reliant on float precision (#3789)
# Objective - Test is failing on nightly after the merge of https://github.com/rust-lang/rust/pull/90247 - It was relying on the precision of the duration of `1.0 / 3.0` ## Solution - Fix the test to be less reliant on float precision to have the same result
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@ -469,15 +469,18 @@ mod tests {
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#[test]
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#[test]
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fn times_finished_precise() {
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fn times_finished_precise() {
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let mut t = Timer::from_seconds(0.01, true);
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let mut t = Timer::from_seconds(0.01, true);
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let duration = Duration::from_secs_f64(1.0 / 3.0);
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let duration = Duration::from_secs_f64(0.333);
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// total duration: 0.333 => 33 times finished
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t.tick(duration);
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t.tick(duration);
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assert_eq!(t.times_finished(), 33);
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assert_eq!(t.times_finished(), 33);
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// total duration: 0.666 => 33 times finished
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t.tick(duration);
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t.tick(duration);
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assert_eq!(t.times_finished(), 33);
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assert_eq!(t.times_finished(), 33);
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// total duration: 0.999 => 33 times finished
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t.tick(duration);
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t.tick(duration);
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assert_eq!(t.times_finished(), 33);
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assert_eq!(t.times_finished(), 33);
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// It has one additional tick this time to compensate for missing 100th tick
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// total duration: 1.332 => 34 times finished
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t.tick(duration);
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t.tick(duration);
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assert_eq!(t.times_finished(), 34);
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assert_eq!(t.times_finished(), 34);
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}
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}
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