fix formatting
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6ffe0696db
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@ -412,9 +412,7 @@ mod tests {
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name: "Camera".into(),
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bind_type: BindType::Uniform {
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dynamic: false,
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property: UniformProperty::Struct(vec![
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UniformProperty::Mat4
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]),
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property: UniformProperty::Struct(vec![UniformProperty::Mat4]),
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},
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shader_stage: BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT,
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}]
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@ -180,10 +180,7 @@ where
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impl WgpuFrom<&BindType> for wgpu::BindingType {
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fn from(bind_type: &BindType) -> Self {
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match bind_type {
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BindType::Uniform {
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dynamic,
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..
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} => wgpu::BindingType::UniformBuffer {
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BindType::Uniform { dynamic, .. } => wgpu::BindingType::UniformBuffer {
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dynamic: *dynamic,
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min_binding_size: bind_type
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.get_uniform_size()
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