move texture_to_image and image_to_texture into new module (#1381)

The `Texture::convert` function previously was only compiled when
one of the image format features (`png`, `jpeg` etc.) were enabled.
The `bevy_sprite` crate needs this function though, which led
to compilation errors when using `cargo check --no-default-features
--features render`.

Now the `convert` function has no features and the `texture_to_image`
and `image_to_texture` utilites functions are in an unconditionally
compiled module.
This commit is contained in:
Jakob Hellermann 2021-02-02 22:25:16 +01:00 committed by GitHub
parent 1ca8ce4a79
commit 4796ea8d22
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4 changed files with 155 additions and 159 deletions

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@ -0,0 +1,150 @@
use super::{Extent3d, Texture, TextureDimension, TextureFormat};
/// Helper method to convert a `DynamicImage` to a `Texture`
pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Texture {
use bevy_core::AsBytes;
let width;
let height;
let data: Vec<u8>;
let format: TextureFormat;
match dyn_img {
image::DynamicImage::ImageLuma8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageLumaA8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageRgb8(i) => {
let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageRgba8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgr8(i) => {
let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgra8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageLuma16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageLumaA16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageRgb16(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba16Uint;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO unsafe_get in release builds?
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = u16::max_value();
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
image::DynamicImage::ImageRgba16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
}
Texture::new(
Extent3d::new(width, height, 1),
TextureDimension::D2,
data,
format,
)
}
/// Helper method to convert a `Texture` to a `DynamicImage`. Not all `Texture` formats are
/// covered, it will return `None` if the format is not supported
pub(crate) fn texture_to_image(texture: &Texture) -> Option<image::DynamicImage> {
match texture.format {
TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLuma8),
TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLumaA8),
TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageRgba8),
TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageBgra8),
_ => None,
}
}

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@ -1,4 +1,4 @@
use super::{Extent3d, Texture, TextureDimension, TextureFormat};
use super::image_texture_conversion::image_to_texture;
use anyhow::Result;
use bevy_asset::{AssetLoader, LoadContext, LoadedAsset};
use bevy_utils::BoxedFuture;
@ -60,152 +60,3 @@ mod tests {
}
}
}
/// Helper method to convert a `DynamicImage` to a `Texture`
pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Texture {
use bevy_core::AsBytes;
let width;
let height;
let data: Vec<u8>;
let format: TextureFormat;
match dyn_img {
image::DynamicImage::ImageLuma8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageLumaA8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg8Unorm;
data = i.into_raw();
}
image::DynamicImage::ImageRgb8(i) => {
let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageRgba8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgr8(i) => {
let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageBgra8(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Bgra8UnormSrgb;
data = i.into_raw();
}
image::DynamicImage::ImageLuma16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::R16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageLumaA16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rg16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
image::DynamicImage::ImageRgb16(image) => {
width = image.width();
height = image.height();
format = TextureFormat::Rgba16Uint;
let mut local_data =
Vec::with_capacity(width as usize * height as usize * format.pixel_size());
for pixel in image.into_raw().chunks_exact(3) {
// TODO unsafe_get in release builds?
let r = pixel[0];
let g = pixel[1];
let b = pixel[2];
let a = u16::max_value();
local_data.extend_from_slice(&r.to_ne_bytes());
local_data.extend_from_slice(&g.to_ne_bytes());
local_data.extend_from_slice(&b.to_ne_bytes());
local_data.extend_from_slice(&a.to_ne_bytes());
}
data = local_data;
}
image::DynamicImage::ImageRgba16(i) => {
width = i.width();
height = i.height();
format = TextureFormat::Rgba16Uint;
let raw_data = i.into_raw();
data = raw_data.as_slice().as_bytes().to_owned();
}
}
Texture::new(
Extent3d::new(width, height, 1),
TextureDimension::D2,
data,
format,
)
}
/// Helper method to convert a `Texture` to a `DynamicImage`. Not all `Texture` formats are
/// covered, it will return `None` if the format is not supported
pub(crate) fn texture_to_image(texture: &Texture) -> Option<image::DynamicImage> {
match texture.format {
TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLuma8),
TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageLumaA8),
TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageRgba8),
TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
texture.size.width,
texture.size.height,
texture.data.clone(),
)
.map(image::DynamicImage::ImageBgra8),
_ => None,
}
}

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@ -14,6 +14,8 @@ mod texture;
mod texture_descriptor;
mod texture_dimension;
pub(crate) mod image_texture_conversion;
#[cfg(feature = "hdr")]
pub use hdr_texture_loader::*;
#[cfg(any(

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@ -131,15 +131,8 @@ impl Texture {
/// - `TextureFormat::Rg8Unorm`
/// - `TextureFormat::Rgba8UnormSrgb`
/// - `TextureFormat::Bgra8UnormSrgb`
#[cfg(any(
feature = "png",
feature = "dds",
feature = "tga",
feature = "jpeg",
feature = "bmp"
))]
pub fn convert(&self, new_format: TextureFormat) -> Option<Self> {
super::texture_to_image(self)
super::image_texture_conversion::texture_to_image(self)
.and_then(|img| match new_format {
TextureFormat::R8Unorm => Some(image::DynamicImage::ImageLuma8(img.into_luma8())),
TextureFormat::Rg8Unorm => {
@ -153,7 +146,7 @@ impl Texture {
}
_ => None,
})
.map(super::image_to_texture)
.map(super::image_texture_conversion::image_to_texture)
}
pub fn texture_resource_system(