De-clutter 2d_gizmos example (#13401)

# Objective

Fixes #13395

## Solution

A minimal set of changes that should make the example a bit more
readable without totally redesigning it.

- Prune the top left instruction text and make its style consistent with
other examples.
    (see https://github.com/bevyengine/bevy/pull/8478)
- Remove one of the circles, which was demonstrating "not overriding
segments."
- Make the grid a more subtle color
- Make the rectangles larger and remove their rotation, moving the arc
to make room

## Before / After


![screenshot-before](https://github.com/bevyengine/bevy/assets/200550/1b324e63-aca1-4b70-9e31-0c73bb4cf676)

![screenshot-after](https://github.com/bevyengine/bevy/assets/200550/e7d6d786-cdf8-44dc-be1e-787ba94c5429)
This commit is contained in:
Rob Parrett 2024-05-17 06:08:45 -07:00 committed by GitHub
parent 11f0a2dcde
commit 47d6e967b2
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@ -20,18 +20,26 @@ struct MyRoundGizmos {}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
// text
commands.spawn(TextBundle::from_section(
"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
commands.spawn(
TextBundle::from_section(
"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
Hold 'Up' or 'Down' to change the line width of round gizmos\n\
Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
Press 'U' or 'I' to cycle through line styles for straight or round gizmos\n\
Press 'J' or 'K' to cycle through line joins for straight or round gizmos",
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 24.,
color: Color::WHITE,
},
));
Press '1' / '2' to toggle the visibility of straight / round gizmos\n\
Press 'U' / 'I' to cycle through line styles\n\
Press 'J' / 'K' to cycle through line joins",
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 20.,
color: Color::WHITE,
},
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.),
left: Val::Px(12.),
..default()
}),
);
}
fn draw_example_collection(
@ -47,10 +55,10 @@ fn draw_example_collection(
.grid_2d(
Vec2::ZERO,
0.0,
UVec2::new(16, 12),
Vec2::new(60., 60.),
// Light gray
LinearRgba::gray(0.65),
UVec2::new(16, 9),
Vec2::new(80., 80.),
// Dark gray
LinearRgba::gray(0.05),
)
.outer_edges();
@ -62,36 +70,26 @@ fn draw_example_collection(
(Vec2::Y * 300., BLUE),
]);
gizmos.rect_2d(
Vec2::ZERO,
time.elapsed_seconds() / 3.,
Vec2::splat(300.),
BLACK,
);
gizmos.rect_2d(Vec2::ZERO, 0., Vec2::splat(650.), BLACK);
my_gizmos
.rounded_rect_2d(
Vec2::ZERO,
time.elapsed_seconds() / -3.,
Vec2::splat(300.),
BLACK,
)
.rounded_rect_2d(Vec2::ZERO, 0., Vec2::splat(630.), BLACK)
.corner_radius((time.elapsed_seconds() / 3.).cos() * 100.);
// The circles have 32 line-segments by default.
my_gizmos.circle_2d(Vec2::ZERO, 120., BLACK);
// Circles have 32 line-segments by default.
// You may want to increase this for larger circles.
my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).segments(64);
my_gizmos.ellipse_2d(
Vec2::ZERO,
time.elapsed_seconds() % TAU,
Vec2::new(100., 200.),
YELLOW_GREEN,
);
// You may want to increase this for larger circles.
my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).segments(64);
// Arcs default amount of segments is linearly interpolated between
// 1 and 32, using the arc length as scalar.
my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., ORANGE_RED);
my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 310., ORANGE_RED);
gizmos.arrow_2d(
Vec2::ZERO,