De-clutter 2d_gizmos
example (#13401)
# Objective Fixes #13395 ## Solution A minimal set of changes that should make the example a bit more readable without totally redesigning it. - Prune the top left instruction text and make its style consistent with other examples. (see https://github.com/bevyengine/bevy/pull/8478) - Remove one of the circles, which was demonstrating "not overriding segments." - Make the grid a more subtle color - Make the rectangles larger and remove their rotation, moving the arc to make room ## Before / After  
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@ -20,18 +20,26 @@ struct MyRoundGizmos {}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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// text
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commands.spawn(TextBundle::from_section(
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"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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commands.spawn(
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TextBundle::from_section(
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"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
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Press 'U' or 'I' to cycle through line styles for straight or round gizmos\n\
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Press 'J' or 'K' to cycle through line joins for straight or round gizmos",
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TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 24.,
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color: Color::WHITE,
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},
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));
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Press '1' / '2' to toggle the visibility of straight / round gizmos\n\
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Press 'U' / 'I' to cycle through line styles\n\
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Press 'J' / 'K' to cycle through line joins",
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TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 20.,
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color: Color::WHITE,
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(12.),
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left: Val::Px(12.),
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..default()
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}),
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);
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}
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fn draw_example_collection(
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@ -47,10 +55,10 @@ fn draw_example_collection(
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.grid_2d(
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Vec2::ZERO,
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0.0,
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UVec2::new(16, 12),
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Vec2::new(60., 60.),
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// Light gray
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LinearRgba::gray(0.65),
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UVec2::new(16, 9),
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Vec2::new(80., 80.),
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// Dark gray
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LinearRgba::gray(0.05),
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)
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.outer_edges();
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@ -62,36 +70,26 @@ fn draw_example_collection(
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(Vec2::Y * 300., BLUE),
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]);
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gizmos.rect_2d(
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Vec2::ZERO,
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time.elapsed_seconds() / 3.,
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Vec2::splat(300.),
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BLACK,
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);
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gizmos.rect_2d(Vec2::ZERO, 0., Vec2::splat(650.), BLACK);
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my_gizmos
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.rounded_rect_2d(
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Vec2::ZERO,
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time.elapsed_seconds() / -3.,
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Vec2::splat(300.),
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BLACK,
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)
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.rounded_rect_2d(Vec2::ZERO, 0., Vec2::splat(630.), BLACK)
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.corner_radius((time.elapsed_seconds() / 3.).cos() * 100.);
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// The circles have 32 line-segments by default.
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my_gizmos.circle_2d(Vec2::ZERO, 120., BLACK);
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// Circles have 32 line-segments by default.
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// You may want to increase this for larger circles.
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my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).segments(64);
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my_gizmos.ellipse_2d(
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Vec2::ZERO,
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time.elapsed_seconds() % TAU,
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Vec2::new(100., 200.),
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YELLOW_GREEN,
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);
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// You may want to increase this for larger circles.
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my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).segments(64);
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// Arcs default amount of segments is linearly interpolated between
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// 1 and 32, using the arc length as scalar.
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my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., ORANGE_RED);
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my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 310., ORANGE_RED);
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gizmos.arrow_2d(
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Vec2::ZERO,
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