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@ -8,8 +8,11 @@
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//! Only one padded and one unpadded texture atlas are rendered to the screen.
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//! An upscaled sprite from each of the four atlases are rendered to the screen.
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use bevy::{asset::LoadedFolder, image::ImageSampler, prelude::*};
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use bevy_asset::{LoadFilter, LoadFilterKind};
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use bevy::{
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asset::{LoadFilter, LoadFilterKind, LoadedFolder},
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image::ImageSampler,
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prelude::*,
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};
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fn main() {
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App::new()
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