Improve safety for BlobVec::replace_unchecked (#7181)

# Objective

- The function `BlobVec::replace_unchecked` has informal use of safety comments.
- This function does strange things with `OwningPtr` in order to get around the borrow checker.

## Solution

- Put safety comments in front of each unsafe operation. Describe the specific invariants of each operation and how they apply here.
- Added a guard type `OnDrop`, which is used to simplify ownership transfer in case of a panic.

---

## Changelog

+ Added the guard type `bevy_utils::OnDrop`.
+ Added conversions from `Ptr`, `PtrMut`, and `OwningPtr` to `NonNull<u8>`.
This commit is contained in:
JoJoJet 2023-01-16 15:41:12 +00:00
parent 38005b0702
commit 4b326fb4ca
3 changed files with 103 additions and 20 deletions

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@ -6,6 +6,7 @@ use std::{
}; };
use bevy_ptr::{OwningPtr, Ptr, PtrMut}; use bevy_ptr::{OwningPtr, Ptr, PtrMut};
use bevy_utils::OnDrop;
/// A flat, type-erased data storage type /// A flat, type-erased data storage type
/// ///
@ -153,31 +154,51 @@ impl BlobVec {
/// [`BlobVec`]'s `item_layout` /// [`BlobVec`]'s `item_layout`
pub unsafe fn replace_unchecked(&mut self, index: usize, value: OwningPtr<'_>) { pub unsafe fn replace_unchecked(&mut self, index: usize, value: OwningPtr<'_>) {
debug_assert!(index < self.len()); debug_assert!(index < self.len());
// If `drop` panics, then when the collection is dropped during stack unwinding, the
// collection's `Drop` impl will call `drop` again for the old value (which is still stored // Pointer to the value in the vector that will get replaced.
// in the collection), so we get a double drop. To prevent that, we set len to 0 until we're // SAFETY: The caller ensures that `index` fits in this vector.
// done. let destination = NonNull::from(self.get_unchecked_mut(index));
let old_len = self.len; let source = value.as_ptr();
let ptr = self.get_unchecked_mut(index).promote().as_ptr();
self.len = 0;
// Drop the old value, then write back, justifying the promotion
// If the drop impl for the old value panics then we run the drop impl for `value` too.
if let Some(drop) = self.drop { if let Some(drop) = self.drop {
struct OnDrop<F: FnMut()>(F); // Temporarily set the length to zero, so that if `drop` panics the caller
impl<F: FnMut()> Drop for OnDrop<F> { // will not be left with a `BlobVec` containing a dropped element within
fn drop(&mut self) { // its initialized range.
(self.0)(); let old_len = self.len;
} self.len = 0;
}
let value = value.as_ptr();
let on_unwind = OnDrop(|| (drop)(OwningPtr::new(NonNull::new_unchecked(value))));
(drop)(OwningPtr::new(NonNull::new_unchecked(ptr))); // Transfer ownership of the old value out of the vector, so it can be dropped.
// SAFETY:
// - `destination` was obtained from a `PtrMut` in this vector, which ensures it is non-null,
// well-aligned for the underlying type, and has proper provenance.
// - The storage location will get overwritten with `value` later, which ensures
// that the element will not get observed or double dropped later.
// - If a panic occurs, `self.len` will remain `0`, which ensures a double-drop
// does not occur. Instead, all elements will be forgotten.
let old_value = OwningPtr::new(destination);
// This closure will run in case `drop()` panics,
// which ensures that `value` does not get forgotten.
let on_unwind = OnDrop::new(|| drop(value));
drop(old_value);
// If the above code does not panic, make sure that `value` doesn't get dropped.
core::mem::forget(on_unwind); core::mem::forget(on_unwind);
// Make the vector's contents observable again, since panics are no longer possible.
self.len = old_len;
} }
std::ptr::copy_nonoverlapping::<u8>(value.as_ptr(), ptr, self.item_layout.size());
self.len = old_len; // Copy the new value into the vector, overwriting the previous value.
// SAFETY:
// - `source` and `destination` were obtained from `OwningPtr`s, which ensures they are
// valid for both reads and writes.
// - The value behind `source` will only be dropped if the above branch panics,
// so it must still be initialized and it is safe to transfer ownership into the vector.
// - `source` and `destination` were obtained from different memory locations,
// both of which we have exclusive access to, so they are guaranteed not to overlap.
std::ptr::copy_nonoverlapping::<u8>(source, destination.as_ptr(), self.item_layout.size());
} }
/// Pushes a value to the [`BlobVec`]. /// Pushes a value to the [`BlobVec`].

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@ -78,6 +78,12 @@ macro_rules! impl_ptr {
} }
} }
impl<'a, A: IsAligned> From<$ptr<'a, A>> for NonNull<u8> {
fn from(ptr: $ptr<'a, A>) -> Self {
ptr.0
}
}
impl<A: IsAligned> $ptr<'_, A> { impl<A: IsAligned> $ptr<'_, A> {
/// Calculates the offset from a pointer. /// Calculates the offset from a pointer.
/// As the pointer is type-erased, there is no size information available. The provided /// As the pointer is type-erased, there is no size information available. The provided

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@ -34,6 +34,7 @@ use std::{
future::Future, future::Future,
hash::{BuildHasher, Hash, Hasher}, hash::{BuildHasher, Hash, Hasher},
marker::PhantomData, marker::PhantomData,
mem::ManuallyDrop,
ops::Deref, ops::Deref,
pin::Pin, pin::Pin,
}; };
@ -233,3 +234,58 @@ impl<K: Hash + Eq + PartialEq + Clone, V> PreHashMapExt<K, V> for PreHashMap<K,
} }
} }
} }
/// A type which calls a function when dropped.
/// This can be used to ensure that cleanup code is run even in case of a panic.
///
/// Note that this only works for panics that [unwind](https://doc.rust-lang.org/nomicon/unwinding.html)
/// -- any code within `OnDrop` will be skipped if a panic does not unwind.
/// In most cases, this will just work.
///
/// # Examples
///
/// ```
/// # use bevy_utils::OnDrop;
/// # fn test_panic(do_panic: bool, log: impl FnOnce(&str)) {
/// // This will print a message when the variable `_catch` gets dropped,
/// // even if a panic occurs before we reach the end of this scope.
/// // This is similar to a `try ... catch` block in languages such as C++.
/// let _catch = OnDrop::new(|| log("Oops, a panic occured and this function didn't complete!"));
///
/// // Some code that may panic...
/// // ...
/// # if do_panic { panic!() }
///
/// // Make sure the message only gets printed if a panic occurs.
/// // If we remove this line, then the message will be printed regardless of whether a panic occurs
/// // -- similar to a `try ... finally` block.
/// std::mem::forget(_catch);
/// # }
/// #
/// # test_panic(false, |_| unreachable!());
/// # let mut did_log = false;
/// # std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
/// # test_panic(true, |_| did_log = true);
/// # }));
/// # assert!(did_log);
/// ```
pub struct OnDrop<F: FnOnce()> {
callback: ManuallyDrop<F>,
}
impl<F: FnOnce()> OnDrop<F> {
/// Returns an object that will invoke the specified callback when dropped.
pub fn new(callback: F) -> Self {
Self {
callback: ManuallyDrop::new(callback),
}
}
}
impl<F: FnOnce()> Drop for OnDrop<F> {
fn drop(&mut self) {
// SAFETY: We may move out of `self`, since this instance can never be observed after it's dropped.
let callback = unsafe { ManuallyDrop::take(&mut self.callback) };
callback();
}
}