text: migrate to ab_glyph. this should give rendering consistency across platforms
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21a79c56a7
commit
4d8a567b36
@ -10,7 +10,5 @@ edition = "2018"
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bevy_app = { path = "../bevy_app" }
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bevy_asset = { path = "../bevy_asset" }
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bevy_render = { path = "../bevy_render" }
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skribo = "0.1.0"
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font-kit = "0.6"
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pathfinder_geometry = "0.5"
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ab_glyph = "0.2.2"
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anyhow = "1.0"
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@ -1,30 +1,117 @@
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use crate::render::render_text;
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use bevy_render::{texture::Texture, Color};
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use font_kit::{error::FontLoadingError, metrics::Metrics};
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use skribo::{FontCollection, FontFamily};
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use std::sync::Arc;
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use ab_glyph::{FontVec, Glyph, InvalidFont, Point, PxScale, ScaleFont};
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use bevy_render::{
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texture::{Texture, TextureType},
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Color,
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};
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pub struct Font {
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pub collection: FontCollection,
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pub metrics: Metrics,
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pub font: FontVec,
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}
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unsafe impl Send for Font {}
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unsafe impl Sync for Font {}
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impl Font {
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pub fn try_from_bytes(font_data: Vec<u8>) -> Result<Self, FontLoadingError> {
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let font = font_kit::font::Font::from_bytes(Arc::new(font_data), 0)?;
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let metrics = font.metrics();
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let mut collection = FontCollection::new();
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collection.add_family(FontFamily::new_from_font(font));
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Ok(Font {
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collection,
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metrics,
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})
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pub fn try_from_bytes(font_data: Vec<u8>) -> Result<Self, InvalidFont> {
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let font = FontVec::try_from_vec(font_data)?;
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Ok(Font { font })
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}
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pub fn render_text(&self, text: &str, color: Color, width: usize, height: usize) -> Texture {
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render_text(self, text, color, width, height)
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// adapted from ab_glyph example: https://github.com/alexheretic/ab-glyph/blob/master/dev/examples/image.rs
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pub fn render_text(&self, text: &str, color: Color, font_size: f32, width: usize, height: usize) -> Texture {
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let scale = PxScale::from(font_size);
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let scaled_font = ab_glyph::Font::as_scaled(&self.font, scale);
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let mut glyphs = Vec::new();
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layout_paragraph(
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scaled_font,
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ab_glyph::point(0.0, 0.0),
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width as f32,
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text,
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&mut glyphs,
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);
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let color_u8 = [
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(color.r * 255.0) as u8,
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(color.g * 255.0) as u8,
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(color.b * 255.0) as u8,
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];
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// TODO: this offset is a bit hackey
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let mut alpha = vec![0.0; width * height];
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for glyph in glyphs {
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if let Some(outlined) = scaled_font.outline_glyph(glyph) {
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let bounds = outlined.px_bounds();
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// Draw the glyph into the image per-pixel by using the draw closure
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outlined.draw(|x, y, v| {
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// Offset the position by the glyph bounding box
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// Turn the coverage into an alpha value (blended with any previous)
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let offset_x = x as usize + bounds.min.x as usize;
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let offset_y = y as usize + bounds.min.y as usize;
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if offset_x >= width || offset_y >= height {
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return;
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}
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alpha[offset_y * width + offset_x] = v;
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});
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}
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}
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Texture::load(TextureType::Data(
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alpha
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.iter()
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.map(|a| {
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vec![
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color_u8[0],
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color_u8[1],
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color_u8[2],
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(color.a * a * 255.0) as u8,
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]
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})
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.flatten()
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.collect::<Vec<u8>>(),
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width,
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height,
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))
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}
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}
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fn layout_paragraph<F, SF>(
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font: SF,
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position: Point,
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max_width: f32,
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text: &str,
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target: &mut Vec<Glyph>,
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) where
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F: ab_glyph::Font,
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SF: ScaleFont<F>,
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{
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let v_advance = font.height() + font.line_gap();
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let mut caret = position + ab_glyph::point(0.0, font.ascent());
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let mut last_glyph: Option<Glyph> = None;
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for c in text.chars() {
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if c.is_control() {
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if c == '\n' {
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caret = ab_glyph::point(position.x, caret.y + v_advance);
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last_glyph = None;
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}
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continue;
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}
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let mut glyph = font.scaled_glyph(c);
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if let Some(previous) = last_glyph.take() {
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caret.x += font.kern(previous.id, glyph.id);
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}
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glyph.position = caret;
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last_glyph = Some(glyph.clone());
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caret.x += font.h_advance(glyph.id);
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if !c.is_whitespace() && caret.x > position.x + max_width {
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caret = ab_glyph::point(position.x, caret.y + v_advance);
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glyph.position = caret;
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last_glyph = None;
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}
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target.push(glyph);
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}
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}
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@ -1,6 +1,5 @@
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mod font;
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mod font_loader;
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mod render;
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pub use font::*;
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pub use font_loader::*;
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@ -1,141 +0,0 @@
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use crate::Font;
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use bevy_render::{
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texture::{Texture, TextureType},
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Color,
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};
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use font_kit::{
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canvas::{Canvas, Format, RasterizationOptions},
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hinting::HintingOptions,
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};
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use pathfinder_geometry::transform2d::Transform2F;
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use skribo::{LayoutSession, TextStyle};
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use std::ops::Range;
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struct TextSurface {
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width: usize,
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height: usize,
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pixels: Vec<u8>,
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}
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fn composite(a: u8, b: u8) -> u8 {
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let y = ((255 - a) as u16) * ((255 - b) as u16);
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let y = (y + (y >> 8) + 0x80) >> 8; // fast approx to round(y / 255)
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255 - (y as u8)
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}
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impl TextSurface {
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fn new(width: usize, height: usize) -> TextSurface {
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let pixels = vec![0; width * height];
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TextSurface {
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width,
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height,
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pixels,
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}
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}
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fn paint_from_canvas(&mut self, canvas: &Canvas, x: i32, y: i32) {
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let (cw, ch) = (canvas.size.x(), canvas.size.y());
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let (w, h) = (self.width as i32, self.height as i32);
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let y = y - ch;
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let xmin = 0.max(-x);
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let xmax = cw.min(w - x);
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let ymin = 0.max(-y);
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let ymax = ch.min(h - y);
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for yy in ymin..(ymax.max(ymin)) {
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for xx in xmin..(xmax.max(xmin)) {
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let pix = canvas.pixels[(cw * yy + xx) as usize];
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let dst_ix = ((y + yy) * w + x + xx) as usize;
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self.pixels[dst_ix] = composite(self.pixels[dst_ix], pix);
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}
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}
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}
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fn paint_layout_session<S: AsRef<str>>(
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&mut self,
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layout: &mut LayoutSession<S>,
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x: i32,
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y: i32,
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size: f32,
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range: Range<usize>,
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) {
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for run in layout.iter_substr(range) {
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let font = run.font();
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for glyph in run.glyphs() {
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let glyph_id = glyph.glyph_id;
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let glyph_x = (glyph.offset.x() as i32) + x;
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let glyph_y = (glyph.offset.y() as i32) + y;
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let bounds = font
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.font
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.raster_bounds(
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glyph_id,
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size,
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Transform2F::default(),
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HintingOptions::None,
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RasterizationOptions::GrayscaleAa,
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)
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.unwrap();
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if bounds.width() > 0 && bounds.height() > 0 {
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let origin_adj = bounds.origin().to_f32();
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let neg_origin = -origin_adj;
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let mut canvas = Canvas::new(bounds.size(), Format::A8);
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font.font
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.rasterize_glyph(
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&mut canvas,
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glyph_id,
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size,
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Transform2F::from_translation(neg_origin),
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HintingOptions::None,
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RasterizationOptions::GrayscaleAa,
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)
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.unwrap();
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self.paint_from_canvas(
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&canvas,
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glyph_x + bounds.origin_x(),
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glyph_y - bounds.origin_y(),
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);
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}
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}
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}
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}
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}
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pub fn render_text(font: &Font, text: &str, color: Color, width: usize, height: usize) -> Texture {
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let mut surface = TextSurface::new(width, height);
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let style = TextStyle {
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size: height as f32,
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};
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let offset = style.size * (font.metrics.ascent - font.metrics.cap_height)
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/ font.metrics.units_per_em as f32;
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let mut layout = LayoutSession::create(&text, &style, &font.collection);
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surface.paint_layout_session(
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&mut layout,
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0,
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style.size as i32 - offset as i32,
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style.size,
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0..text.len(),
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);
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let color_u8 = [
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(color.r * 255.0) as u8,
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(color.g * 255.0) as u8,
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(color.b * 255.0) as u8,
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];
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Texture::load(TextureType::Data(
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surface
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.pixels
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.iter()
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.map(|p| {
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vec![
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color_u8[0],
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color_u8[1],
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color_u8[2],
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(color.a * *p as f32) as u8,
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]
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})
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.flatten()
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.collect::<Vec<u8>>(),
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surface.width,
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surface.height,
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))
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}
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@ -38,7 +38,7 @@ impl Label {
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if let Some(font) = fonts.get(&label.font) {
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let texture =
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font.render_text(&label.text, label.color, width as usize, height as usize);
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font.render_text(&label.text, label.color, label.font_size, width as usize, height as usize);
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let material = color_materials.get_or_insert_with(*color_material_handle, || {
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ColorMaterial::from(Handle::<Texture>::new())
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@ -15,7 +15,7 @@ fn main() {
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fn text_update_system(diagnostics: Res<Diagnostics>, mut label: ComMut<Label>) {
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(average) = fps.average() {
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label.text = format!("FPS: {}", average.round());
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label.text = format!("FPS: {}", average);
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}
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}
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}
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