Remove the Globals binding from the box shadow shader (#16177)
				
					
				
			# Objective Remove the `Globals` binding from the box shadow shader. It isn't used and was added by mistake.
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				| @ -5,7 +5,6 @@ const PI: f32 = 3.14159265358979323846; | |||||||
| const SAMPLES: i32 = #SHADOW_SAMPLES; | const SAMPLES: i32 = #SHADOW_SAMPLES; | ||||||
| 
 | 
 | ||||||
| @group(0) @binding(0) var<uniform> view: View; | @group(0) @binding(0) var<uniform> view: View; | ||||||
| @group(0) @binding(1) var<uniform> globals: Globals; |  | ||||||
| 
 | 
 | ||||||
| struct BoxShadowVertexOutput { | struct BoxShadowVertexOutput { | ||||||
|     @builtin(position) position: vec4<f32>, |     @builtin(position) position: vec4<f32>, | ||||||
|  | |||||||
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