# Objective After the emissive material changes in #13350, the red and green point lights in the `lighting` example turned white. ## Solution This PR gives the point lights the `emissive_exposure_weight` property in order for them to appear with correct color again. ## Testing The `lighting` example before this fix:  After this fix (looks the same as before #13350): 
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@ -146,7 +146,7 @@ fn setup(
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mesh: meshes.add(Sphere::new(0.1).mesh().uv(32, 18)),
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mesh: meshes.add(Sphere::new(0.1).mesh().uv(32, 18)),
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material: materials.add(StandardMaterial {
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material: materials.add(StandardMaterial {
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base_color: RED.into(),
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base_color: RED.into(),
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emissive: Color::linear_rgba(713.0, 0.0, 0.0, 0.0),
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emissive: Color::linear_rgba(4.0, 0.0, 0.0, 0.0),
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..default()
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..default()
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}),
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}),
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..default()
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..default()
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@ -174,7 +174,7 @@ fn setup(
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mesh: meshes.add(Capsule3d::new(0.1, 0.125)),
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mesh: meshes.add(Capsule3d::new(0.1, 0.125)),
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material: materials.add(StandardMaterial {
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material: materials.add(StandardMaterial {
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base_color: LIME.into(),
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base_color: LIME.into(),
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emissive: Color::linear_rgba(0.0, 713.0, 0.0, 0.0),
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emissive: Color::linear_rgba(0.0, 4.0, 0.0, 0.0),
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..default()
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..default()
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}),
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}),
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..default()
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..default()
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