Don't overalign aligned values in gpu_readback::align_byte_size
(#17007)
# Objective Fix alignment calculations in our rendering code. Fixes #16992 The `gpu_readback::align_byte_size` function incorrectly rounds aligned values to the next alignment. If we assume the alignment to be 256 (because that's what wgpu says it its) the function would align 0 to 256, 256 to 512, etc... ## Solution Forward the `gpu_readback::align_byte_size` to `RenderDevice::align_copy_bytes_per_row` so we don't implement the same method twice. Simplify `RenderDevice::align_copy_bytes_per_row`. ## Testing Ran the code provided in #16992 to see if the issue has been solved + added a test to check if `align_copy_bytes_per_row` returns the correct values.
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@ -27,7 +27,7 @@ use bevy_utils::{default, tracing::warn, HashMap};
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use encase::internal::ReadFrom;
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use encase::private::Reader;
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use encase::ShaderType;
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use wgpu::{CommandEncoder, COPY_BYTES_PER_ROW_ALIGNMENT};
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use wgpu::CommandEncoder;
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/// A plugin that enables reading back gpu buffers and textures to the cpu.
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pub struct GpuReadbackPlugin {
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@ -349,14 +349,17 @@ fn map_buffers(mut readbacks: ResMut<GpuReadbacks>) {
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// Utils
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pub(crate) fn align_byte_size(value: u32) -> u32 {
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value + (COPY_BYTES_PER_ROW_ALIGNMENT - (value % COPY_BYTES_PER_ROW_ALIGNMENT))
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/// Round up a given value to be a multiple of [`wgpu::COPY_BYTES_PER_ROW_ALIGNMENT`].
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pub(crate) const fn align_byte_size(value: u32) -> u32 {
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RenderDevice::align_copy_bytes_per_row(value as usize) as u32
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}
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pub(crate) fn get_aligned_size(width: u32, height: u32, pixel_size: u32) -> u32 {
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/// Get the size of a image when the size of each row has been rounded up to [`wgpu::COPY_BYTES_PER_ROW_ALIGNMENT`].
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pub(crate) const fn get_aligned_size(width: u32, height: u32, pixel_size: u32) -> u32 {
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height * align_byte_size(width * pixel_size)
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}
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/// Get a [`ImageDataLayout`] aligned such that the image can be copied into a buffer.
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pub(crate) fn layout_data(width: u32, height: u32, format: TextureFormat) -> ImageDataLayout {
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ImageDataLayout {
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bytes_per_row: if height > 1 {
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@ -231,10 +231,16 @@ impl RenderDevice {
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buffer.map_async(map_mode, callback);
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}
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pub fn align_copy_bytes_per_row(row_bytes: usize) -> usize {
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// Rounds up `row_bytes` to be a multiple of [`wgpu::COPY_BYTES_PER_ROW_ALIGNMENT`].
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pub const fn align_copy_bytes_per_row(row_bytes: usize) -> usize {
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded_bytes_per_row_padding = (align - row_bytes % align) % align;
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row_bytes + padded_bytes_per_row_padding
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// If row_bytes is aligned calculate a value just under the next aligned value.
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// Otherwise calculate a value greater than the next aligned value.
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let over_aligned = row_bytes + align - 1;
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// Round the number *down* to the nearest aligned value.
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(over_aligned / align) * align
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}
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pub fn get_supported_read_only_binding_type(
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@ -248,3 +254,19 @@ impl RenderDevice {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn align_copy_bytes_per_row() {
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// Test for https://github.com/bevyengine/bevy/issues/16992
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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assert_eq!(RenderDevice::align_copy_bytes_per_row(0), 0);
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assert_eq!(RenderDevice::align_copy_bytes_per_row(1), align);
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assert_eq!(RenderDevice::align_copy_bytes_per_row(align + 1), align * 2);
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assert_eq!(RenderDevice::align_copy_bytes_per_row(align), align);
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}
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}
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